How to win at cards. How to Win at Durak: Some Tactical Tricks

"Fool" is a well-known card game. Those who have played the Fool at least once have probably noticed that losing for some reason annoys or offends, so you want to win at all costs. How to win at Durak? There are several simple tricks or tactics that can be used to significantly increase your chances of winning.

First of all, you must learn the rules of the game perfectly. There are several varieties of fool with slight differences in the rules of the game. To learn the rules of the game, read the articles:

Strategies leading to victory

Knowing the tricks of a successful game of Durak, you can achieve victory.

Saving strong cards

Strong cards are trump cards, as well as ace, king and queen of the usual suits. If these cards came to you at the beginning of the game, then you should not immediately use them to hang up. If you have nothing else to fight back, then it may be better to accept the cards that came to you. And leave your strong cards for the final game.

Also, if during the game you were visited from large cards, it is better to accept them and leave them for yourself for a rainy day. You will use these cards to attack your opponent in the final game. If the opponent spent all his potential during the game, and you saved it, then at the end of the game you are provided with an advantage.

Pair cards

Having a pair of cards has the value that you can use them to discard. This reduces the likelihood that you will be thrown something else. If you have a choice, fight with an even bigger card that has a pair. If you fight back with two different small cards, then you will collect many more of the same ones.

In the case of your entry, it is also good to use the card if you have a pair to it in your hands. When the enemy beats off your first card, you can always throw him another one (or several).

Remembering cards leaving the game

Knowing what cards your opponent has at the end of the hand will give you an advantage if you and your opponent have cards that are roughly equal in strength.

Rules of the game: players are dealt 6 cards each, and a trump card is randomly selected - the suit that will be the highest in this round. It is placed face down, and the rest of the deck is placed face down on top. Let it be the queen of spades. The right of the first move is given to the one who has the smallest trump card: for example, you have 10 spades, and your opponent has 7 spades - he makes the move first. You can walk, for example, immediately on 2, 3 or 4 cards of the same value - for example, three sixes. You have to fight back, with older cards. If there is no suitable suit, you can put a trump card, which may be lower. If the opponent is satisfied with the way you fought back, the cards are added separately and are not returned to them. In the flip "Fool", the opponent can flip cards in the process. For example, you put 7 and 8 on two sixes, if the opponent has 7 or 8 in his hand, he can “throw them” and you must cover these cards. After each “hang up”, the players get cards from the horse so that everyone has 6. If you cannot repel the attack, take these cards to yourself and wield them further. And so on until the victorious or not so final. The player with no cards left wins. If no one has them left, a draw is declared. If at the very beginning you got at least 5 cards of the same suit out of 6, you can ask to be dealt to you again.

Finally, more or less figured out the rules.

Now for some tactical tricks:

1. Try not to take a lot of cards, especially closer to the final.

2. Do not spare trump cards. You should not sit with a single king, taking the whole game to the point of losing momentum.

3. Try to get rid of small cards and keep large ones.

4. Start your turn with paired cards. For example, you have two 8s and a six. Better to go with paired eights. After all, there is a high probability that the opponent will beat off with a trump six and you can safely throw your own.

5. In some cases, it is beneficial to cover small cards with high ones. For example, you have a weak alignment of 7-rock, 10-ok and one king. In order not to take another bunch of 7-rocks and 10-oks that the opponent will probably put in, cover with the king. If he throws the king - take it, if not, then get rid of small cards already on your turn.

6. During the whole game, remember the movement of at least the trump suit. Note that, for example, the trump Jack went to the retreat, you fought back with the 10th, and the opponent took the lady from the horse, who was lying face down all the time. This will especially help in the final part. Do not forget about the elimination method: if at the end of the game you have both a jack and a queen and a king, and the ace was not visible the whole game, then the opponent has it.

7. Try to fight back with paired cards. For example, three 10s came to you. It is much more profitable to fight back with three kings (if any) in the throw-in "Fool" than, say, with a jack, a queen and an ace. When you fight in pairs, with cards you don't give your opponent much choice in what to do. Most likely, he will not have a fourth king, and the move will pass to you. And the risk that he has a jack, queen or ace is much higher.

8. Play confidently and even brazenly. You should not save a couple of medium trump cards for the whole game, it is better to fight them off at a difficult moment.

9. Remember the cards that the player accepts. And when you walk again, think about how your opponent can fight back and whether you can throw it up.

10. Remember, the more time you do not touch the deck, the more likely it is that the opponent will gradually draw all the trump cards. Therefore, try not to accept cards, and if you have to, then proceed according to paragraph 5. Another thing is if you are lucky with the alignment - then you can sometimes portray the absence of trump cards and accept that the opponent tries to “wool” the deck more often in search of the treasured suit. And by doing so, you will save trump cards. But do it within reason and depending on the situation.


I hope these little tips will help you win more often. Good luck!

Playing the Fool has always been one of the most popular card games. Almost everyone plays it, regardless of gender, social status and even age. This is a good way to pass the time and spend an interesting evening with friends. Learning to play the fool is not difficult. The general rules are quite easy to understand, but you can try to learn not only to make the main moves, but also to develop your own strategy. Thanks to this, you can always win at cards. In any case, start learning the game with the general rules.

General rules

Durak can be played by 2 to 6 players. Typically, the game uses a deck consisting of 36 cards. One person must deal six cards to each player. The next card is dealt open and placed under the deck. This will be the trump card in this game. The main deck must be face down. As needed, players will draw cards from it. The object of the game is to get rid of the cards before the others do. The loser is the player who is the last one left with cards in their hands.

The one who has the lowest trump card starts the game and goes first. The second and subsequent parties begin to walk "out of a fool", i.e. the person who is after the one who lost in the previous game goes. Moves are made clockwise. You can move with one or several cards of the same value, regardless of their suit. The attacked player must beat them by covering them with the highest card of the same suit. If there is no suitable suit, then you can beat the cards with a trump card.

The player who walked can additionally throw up cards with the value that are already there. If the defender does not have any trump cards, then the player takes the cards that resembled him. When the player fights back, the turn passes to him. If he takes the cards, he skips the turn and the next player enters the game. Everyone who has less than six cards left must draw them from the deck. In this case, the first one always takes the one who walked, and the last one who fought back.

Types of playing the fool

The fool game has different types and variants. You can play a simple, throw-in or transfer fool. The rules in this case will be slightly different. So when playing a throw-in fool, not only the one who walked, but also the rest of the players, can throw cards. If there are a lot of players, then at the beginning of the game it is possible to agree whether all the players will throw up or only the extreme ones, sitting on both sides of the one on whom the move was made.

If you play a transfer fool, then here the person who will be walked on can redirect his move to another player by putting a card with the same value. Otherwise, the rules remain unchanged. Any of these kinds of fool games are easy to play. In addition to the basic rules, it is worth considering the strategy of the game. If you compose it correctly, then the outcome of the game will always be positive for you.

Strategy and tactics of the game

The strategy of the game is always based on memorizing cards, as well as maintaining game statistics. Of course, we should not exclude the theory of probability, as well as the psychology of the game. If we consider the game for two, then we can calculate that out of the total number of cards in the deck there will be 9 trump cards. The players have one and a half trump cards on average in their hands. Another one is open in the deck. Throughout the game, you need to try to count how many trump cards are leaving and which cards have already been played. Thanks to this, you can plan winning moves.

During the game, it is important not only to memorize the cards, but also to determine the tactics of the opponent in order to work out your opposite tactics in time. For example, it will be correct to fight back with paired cards so that other players do not have the opportunity to throw up. Also, do not scatter trump cards at the beginning of the game. It is better to save them for the final stage.

game ending


The ending of the game may be different. Everything will depend on you and your tactics. Use some recommendations so that the ending of the game is beneficial for you.
  1. Paired cards can help win. If you have a pair of high value cards at the end of the game, then you are in luck. They help a lot when attacking, because it is more difficult to beat off high cards, and when defending. They need to be released on time;
  2. Try to knock out the opponent's trump cards. If you do not have large trump cards, then do not hold on to small ones either. If you have enough of them, you can throw them on the attack. The enemy will have to fight back with larger trump cards, which will be to your advantage. At the end of the game, the opponent may be without trump cards, and you win;
  3. If in the game you know the opponent's cards, and you are sure that they are not paired, you can play calmly. To do this, you need to remember which of them have already come out. At the end of the game, you will be able to confidently occupy a dominant position.

Actually, it's not hard to play dumb. After a few games, you will be able to figure it out and play quite well. If you play with friends, they will be able to more clearly show you how to act. In practice, it is mastered faster.

Maps have been very popular since the Middle Ages. They successfully pushed the bones, backgammon and checkers. Some of the complexity of tactics and strategies, as well as the possibilities of mathematical miscalculations, are compared or even surpass chess. Let's, dear reader, plunge into this article into the unpretentious world of a worthy representative of the entertainment industry. So, card "Fool".

Brief history of the game

Many items and activities are said to come from heroes and great deities as a gift. However, today we will talk about a simple peasant game of cards. Its roots are not so deep, but it has already managed to celebrate two centuries. We can speak with confidence about this age, since Pushkin and Saltykov-Shchedrin mention this “trifle fun”.

Thanks to the revolution of 1917, the game became recognized in society and moved to salons. Today it is played in many countries. At the University of California, for example, there is even such a tradition among students studying Russian. They get together on Fridays in an informal setting and practice their social skills while playing Fool.

A bunch of different applications provide an opportunity to plunge into this atmosphere virtually. You can play cards on your phone, as well as on a laptop or personal computer. The main charm of this fun is that you can learn it in a couple of minutes, and hone your skills for years.

Decks and basic varieties of the game

There are only four main options for this entertainment - “Fool” translated, flip, Japanese and, of course, simple. The last two have simpler rules and are less popular today. In Japanese, for example, the difference is that spades only beat with spades. A trump is always a tambourine. And the queen of spades can beat any card of her suit.

They usually use a traditional Russian deck, consisting of 36 sheets. However, in our time, more popular, the so-called "poker" is played more often. It has 52 cards, and jokers are always set aside.

In addition to the main four, today there are about 80 different versions of the game. Below are some of the more unusual ones.

What to do if you're bored, or How to play the "Fool" outside the box

Circular

There are no transfers here, but after each round or capture, the participants exchange their cards in a clockwise direction. That is, it is necessary to give everything that is in your hands to the one sitting on the left.

Chukchi

They handed out 6 leaves, showed a trump card and removed the rest. We only play with what we got. But the party ends quickly.

poker

They looked like you, but there is nothing to beat? Not scary! Here it is possible to exchange 2 of your cards for the top 2 from the deck!

American

Do you have a lot of excess on your hands, but no one else throws up? No problem! Throw yourself and beat yourself off. Why not a cowboy horse move ?!

Albanian

How to play such a fool? The rules are the same, the only difference is in the deck. It develops from ace to six and is not shuffled (after the distribution).

Kind

Thrown and you have a bunch of cards? Dont be upset. In this variety, no one is offended! If taken, the move is not skipped. Get out, gentlemen.

Cunning

It is very simple and easy to be at the beginning of the game with half the deck in hand. How? In this round, fortune turned away from your opponent and he has nothing to cover, and you are the lucky one who threw an unbearable card. So beat her yourself and add rubbish to the loser. In addition, others will follow you! But you can put only those virtues that were for the main move!

breaker

Want to stretch the party longer? Easily. Return every second discard to the main deck and shuffle.

"Fool" toss

The most popular variety. She knows most of the shops, zavalinok, and a bunch of other, sometimes unusual places. You will be very surprised, but there is even a championship. Yes! Real. And its final is held in one of the Moscow casinos. There is even a prize fund (the winner is about $20,000, the loser is about $5,000), a jury and qualifying rounds. And you thought! Learn how to play the fool professionally and earn money.

So, what are the rules of this wonderful fun?

Six cards are dealt. You can walk in any number, but only one dignity. The decision is up to the player who fights back. He can cover or take away. If they play a round, then if they have the same value, they throw it up if they wish. The walker does it first. And only if he no longer has the necessary options, other participants can enter the game in a clockwise direction.

The only condition is that in one round, 6 cards go to the end, no more. Also, you can not throw away more than the one who covers it has on hand.

Transferable variety

Everything is very simple here. The delivery is the same, the general meaning is similar. The only difference is that it is not necessary to beat the card with which they were like. You can simply move it further clockwise to the participant, putting next to it the same value. This continues until there is nothing to pass on to the next.

By the way, there is a variety where they do not always put it in translation, but simply show it if desired. The so-called "pass".

The last one, in front of which there are cards, and there is nothing to pass, is considered to be the hitter. If he covered everything, then his next move. Those who translated in this way simply skip a turn.

So today we learned how to play the fool. We got acquainted with the options for this leisure. For those who wish, there was even an opportunity to become famous and earn some money on it.

First, find maps, friends, and a place to play.
People are different, so it is advisable to play with friends and idiots. Thus, you will not only not be thrown, but you may also earn extra money. I will describe everything in different ways.
Rules of the game of "fool".
The number of people is 2-6, so that there are enough cards, then 6 cards are distributed to everyone, the one who gave out shows a “trump card” - a card of any denomination, only the suit of the card is important, this suit will be “trump”. The cards are divided by seniority from 6 to ace, and from 2 (1) to the joker, respectively. Of course, the seven will beat the six, and the king will beat any of these cards. (For a special category of citizens). you can put a card of the same denomination nearby (for example, 6 clubs and 6 hearts) and say that you have translated), the goal of the game is to be left without cards by the end of the game, so plan your tactics in advance. “Trump cards” beat any non-trump card, themselves the “trump cards” beat each other according to seniority. (nominal value).
Now about the entry, it's hard to describe. so then, if anything, I’ll edit it. You can start your move with any card (I advise with small ones), Let’s say you have two 6 two 7 and two 8 in your hands, your opponent has the same,
let’s start the move with 6-ok, (if you threw 6 and you don’t have more sixes, then you have nothing to throw, wait until the opponent starts to beat with the card that you have), the opponent beats with 7, throw him 7s, he beats them with eights, throw him 8s (if the opponent cannot repel the attack, then he takes all the cards that he could not repel (in short, the whole run, including his own)). If you threw out a couple of cards, then you should get them from the deck so that you again have 6 cards in your hand. There you go, everything seems to be simple.

2 step

METHOD #1: “Tossing”
Everything is simple here, you need to be a subtle psychologist if possible. At the height of the game, when someone is fighting, you can suddenly throw a card that no one threw to him and that he didn’t cover. This is cheating, of course (but you want to win), but if no one noticed, so there was nothing. You can also throw the “wrong” cards when you cover yourself, but here surveillance will be better for you. (especially if they want to fill up). Try it usually works.
METHOD #2: “AP o Down”
Try to get as close as possible to the “bat” (cards that are out of play).
And as soon as everyone is distracted, you can pull the joker out of the “bat” or throw off the sixes, cards, usually rarely anyone counts, much less remembers. You can distract the crowd by telling something interesting, or transfer the arrows to someone else (it seems it was he who spoiled the air) something like that, you need imagination and acting skills.
METHOD #3: “Team play”
As the name “team game” implies, here you need an accomplice, preferably a greedy one, so as not to betray.
Get up or sit down next to each other so that you can see each other's cards, and you can exchange a few words, and then it's a matter of technique, and the patience of other players. It is desirable that you have significant authority in the team, and no one could say a word to you. If you are so cool that you can skip your turn sitting on four aces and two jokers, then this is only a plus for you.
METHOD #4: “My deck”
The easiest way, personal marked cards. You can make holes with a needle in the corner of the cards, notches with a knife or
barely noticeable marks, bruising, abrasions, etc.

3 step

I'll give you some general advice here.
Firstly, mix the cards yourself, for example, everyone knows me and the cards trust me, even when I lose, which is very rarely natural, others hang out the deck. For when I interfere with the deck, I have 4 aces and 2 jokers at the beginning of the game. By the way, I can skip moves).
Secondly, if you play 4 or 6, sit opposite strong players, it’s not profitable for them to bring you down, the chance of winning increases.
If you think that you are a master and it is unrealistic to deceive you, you are only deceiving, then it’s time for you to work at the station as a petty gambler, they will explain to you that you are zero, and no one is against you. (By the way, to the instructions “How to make money quickly and easily and spend money?