Demon Hunter. Attack is the best defense

This guide will not contain detailed descriptions of the game's quests, story or plot. There won't be tons of text about all the class skills. Instead, I will try to talk about the intricacies of playing as Demon Hunter (hereinafter referred to as DH), which will lead you to the heights of Silver Spire on Inferno difficulty. The guide is focused on softcore mode.

Part 1. Class Features

DH is a specific class, not at all similar to all the others. If you are used to playing in the “press a button and see what happens next” style, this class is clearly not for you. DH is very demanding on control skills; you will constantly have to perform 150-200 actions per minute to successfully play. Heaven for StarCrafters, hell for casuals.

The main tactics of playing for DH are “hit’n’run” (hit and run - hit and run). We find a monster, shoot at it, take a step back, shoot again. When hatred runs out (analogous to manna from other RPG games), we already shoot with the primary skill held down. And we leave again. Thus, ideally, you will kill any monster without losing health. At all. Of course, if for you the words ICCup and WCG are a set of incomprehensible letters, nothing will work out for the first week of the game, and you will see the “You have died” sign again and again. But after…

In terms of playstyle, DH is a mixture of an assassin and an Amazon from Diablo 2, a hunter and a robber from World of Warcraft. The main idea is the same. In the first place are tactics and thinking through actions, in the second place is killing the enemy at a moment when he does not expect it. Everything is as usual. The only innovation is the appearance of the hero's third resource, Discipline, which is spent on strategic skills.

Part 2. /dnd solo

Diablo 3, in principle, turned out to be a single-player game. Unless you have well-trained friends who understand their place in the group, playing solo will be a much better option than playing in a party. This is especially noticeable in the case of DH.

Public games? Forget it! DH is a distinct solo boss runner class for quick runs (rush) and boss runs (MF runs). The Vault and Smoke Screen skills in conjunction with the Tactical Advantage, Hot Pursuit and Perfectionist passives give us an unprecedented advantage in speed compared to all sorts of barbs and sorcerers. Being a ranged class, DH can easily deal with any bosses even in the worst equipment.

Thus, our companions Templar or Enchantress will give us much more help than random passersby of Sanctuary controlled by real people.

Part 3. Characteristics

I'm sure you've already read the debate on the forums that Diablo 3 was made much simpler than Diablo 2. Actually, there is no debate at all - that's a fact. You don’t have to think about whether it’s worth upgrading a block, how many points to invest in strength, whether to do a full vita build, what amount of agility is optimal, how much fhr is needed, what ias thresholds are, how to calculate the speed of setting traps, which skills to max out and which ones to level up with one point... I'm just getting started.

There is none of this in D3. By level 60 you will have the exact same DH as millions of other players. Same stats, same skills. The only difference is what skills you put on the hot buttons and what clothes you wear.

Choosing clothes has become even easier. DH is interested in things with:
A) Dexterity gives a serious increase in damage and evasion
b) Armor protects us from enemy attacks, reducing their strength
V) Resistance resistance to specific types of damage
G) Vitality main source of life, except for the “+ life%” parameter
e) Attack Speed ​​Increased attack and spell casting speed. Yes, fcr is gone now too, only ias remains.

All. The bigger, the better. If in Diablo 2 we had to select things based on stat requirements (156 str, 115 dex), then in Diablo 3 you can wear whatever you want, there are no stat requirements as a type. There is also no maximum number of resistances (all res), which are now measured in units rather than percentages, and practically have no limits.

The remaining stats are not so interesting to us. This is a power that slightly increases defense; intelligence, which gives a very small increase in resistances. The characteristics, to put it mildly, are not a priority.

Part 4. Weapons

DH has several options for things that can be held in your hands at the same time:

a) One-handed crossbow (1h xbow) and shield less damage, more protection, choice for hardcore (hc). For now, we softcore people are not interested in this. As the game develops, with the appearance of the best things at the auction, this build may become the main one. But not now.

b) Two hand crossbows (dual xbows) option for the Natalya set, which in the first patches of the game (1.01, 1.02) looks very unattractive. Dual xbows choice of aesthetes. In practice, this option is inferior to two-handed weapons in terms of quality/price.

c) Bow or Crossbow. A quiver of arrows is included. The choice is not obvious. The bow gives more ias, which allows you to Vault faster, shoot and retreat faster. While a crossbow with a lower attack speed spends hatred more efficiently, and this frees up the extra Companion.Bat skill. But the most important difference is the advantage of using a crossbow in hit and run.

For example: there is a bow and a crossbow with the same dps, but different attack speeds 1.6 and 1.1, respectively. To deal equal damage, we fire 160 arrows from a bow and 110 arrows from a crossbow. The difference 50 arrows is the time advantage. While bow-DH shoots an extra 50 times, xbow-DH uses this time for maneuvers (the same microcontrol, see part 1 of the guide).

I am sure that as the game develops, opinions will change many times. So far there is only one conclusion: use something that will give you higher damage. Find a good bow wear a bow. Buy a cheap crossbow, put it on and be happy.

Part 5. Satellites

Followers same measurements from Diablo 2. The choice is not easy. There is a templar, which gives hatred regeneration, healing and, most importantly, stun. There is enchantress, which gives a noticeable increase in armor. Scoundrel has not yet revealed its potential, we are waiting for new patches.

Personally, I prefer templar. He saved me more than once in Act 4 of Inferno. In addition to an excellent stun, he always plays the role of a tank, which is so necessary for the ranged class. When we play with a templar, most of the enemy's arrows fly towards him. When with magic arrows fly at us.

Of course, the choice is greatly influenced by clothing (but what would we do without it). My templar successfully survives in the second act when I make MF wounds on Zoltan + Belial. My friend DH's templar dies in the first skirmish with unique monsters in act 1, although we have approximately equal game resources. Companions, like regular tanks like the Barb, also need armor, resistance and vitality. It will be great if you find things with the “Chance to Stun” affixes followers should not cause damage, they should help to survive.

Part 6. NPC and Auction

The jeweler and the blacksmith are a couple of gold extortionists. These kind of gopniks offering to “buy a brick.” No, it’s useful to level up these NPCs if you have good crafting patterns and a lot of unnecessary gold. But in the first month of the game, it is much more profitable to buy things at auction with this gold. If it works, of course. And if there is no error 37.

Note: Horrible, it feels like I'm writing a guide for a game on a pirate server, and not for an official game with 8 million players... but the fact remains that the game is often difficult to get into. If you receive error 37, I advise you to copy your account password to the clipboard and paste it into the login form until you let it pass.

The auction is everything to us. Diablo is a game about trading. You can play without it, but it’s like buying a Full HD TV with a satellite dish for 1000 channels, and watching exclusively “First National”.

In the current patch 1.02, the auction is terribly inconvenient, but it is much better than trading on sites like d2jsp.

You need to buy everything. During your first playthrough, you won't have much gold, so I recommend buying weapons first (every 4-5 levels), and only then the rest of the equipment.

Don't neglect magical items - they can be much more useful and cheaper than their rare counterparts. Legendary items are currently, in general, much inferior to their yellow counterparts. The sets give meager bonuses. In general, there is only one piece of advice - look at the numbers, not the color. Naturally, we are not just talking about DH.

Note: after level 40, look for items with reduces level reqs. Only a few know this “secret” that allows you to get incomparably higher dps at low levels. The problem is that these items are not included in the standard auction tier rankings. So, for example, if there is a bow with 900 dps that is initially level 60, but has the affix reduces level reqs -10, then you will not find this bow in the list of items of your level 50. Therefore, in the auction search parameters you need to set the level to 60-60 and the affix.

You can write about how to trade at an auction correctly for years. There are a huge number of tactics and ways to get rich. There are many ways that selfish players try to sell to newcomers. Don't be tempted! Whatever the schemes are, without real gaming and trading experience they will not bring you billions. For example, I, with six years of active trading experience on d2jsp, can hardly earn even one million per hour by reselling. In addition, simple luck has a big influence. If, besides you, the auction is monitored by a hundred more of the same “snipers”, and newcomers offer good things for 100k, but only once a day, you have little chance of success.

Play, trade, gain experience.

Part 7. Technical

DH has many interesting skills, but the Hunting group skills are the main ones. I often use Vault + Preparation + Companion at once. Therefore, the main advice: before the game, go to the settings, find the Elective mode checkbox, and turn it on. Without this, using several skills from one group by default will not work.

DH uses up hatred very quickly, and often it has to be replenished with the primary skill by holding down the Shift button. On Inferno, this skill often turns out to be Hungering Arrow, which is also a homing arrow, which means it can be used more often than the same Elemental Arrow. Therefore, with an active hit and run, it makes sense to reassign the primary skill to the right mouse button, and the secondary skill to the left. Some players find it much easier to control their character this way.

I advise you to turn on the display of the enemy health bar in the settings - this will make it much easier for you to find enemies among the riot of special effects and pony-level colors. There you can also enable the display of numbers when dealing critical damage - this way we can observe how effectively the Sharpshooter skill works and whether it makes sense to use Night Stalker (from personal experience, no, this skill is still second-rate).

Part 8. Leveling up

You can bring your character to level 60 in 6 hours. This method involves the help of two or three more, already pumped up and well dressed friends. The action is simple - a quest is selected, which is quickly completed and for which a stable amount of experience (xp, exp) is given, and is completed by pumped-up characters until they receive this very experience. The character being pumped up only has time to enter locomotive games, complete quests (usually by talking to NPCs) and gain levels.

Currently using the Black Soulstone quest to kill Zoltan and gain experience from Adria. I think the developers will fix this in the near future (as they have already fixed leveling on Azmodan), and a new quest will be selected.

Still, I’m sure that most players level up their characters themselves. For them the following is written.

There is no point in describing the passage of the game on normal, nightmare and hell difficulties. There is only one task - go and kill everyone you meet. And you will go and kill, there will be no serious tests until the inferno. However, it will be useful for beginners to know which skills are best to use at what time of leveling.

At the very beginning of the DH game, we are somewhat puzzled by the fact that the main damage dealer class does not have an AoE skill (area of ​​effect). Therefore, crowds of zombies will fall under the arrows of the Hungering Arrow (HA) homing arrow with the ability to penetrate (pierce). HA is often compared to Guided Arrow from Diablo 2, but in the initial Diablo 3 this skill performs a completely different function - the function of clearing crowds. We choose the Puncturing Arrow rune, which gives an additional chance for a pier.

We finish off unique monsters with the help of Impale, the first rune of which also gives a stun.

Only using these two skills can we pass Leoric, Butcher, and the entire second act without any problems.

You shouldn't kill all the "white" (non-unique) monsters. Run through them. By killing a hundred monsters in the first locations, you will receive the same amount of experience as you get for killing twenty on later maps. Ideally, you should choose the Vault and Tactical Advantage skills and run through all monsters except quest ones.

Thus, without straining, you can complete all 4 acts of normal in 4 hours. On hardcore, with a detailed study of the plot and the game world for 6. Perhaps faster, the indicated numbers are taken from my personal experience of speedrunning without preparation. But don’t be discouraged if you don’t invest 10 hours, this is normal for the first time.

The tactics for killing Butcher, Belial, Azmodan and Diablo are the same for all difficulty levels. I will describe it further in the “Inferno” section. Until the inferno, you can mock the poor bosses as much as you like - they will still die, no matter what wrong tactics you choose. The main thing is to go to the auction often and spend the gold that you are given for quests. Parameters required for purchase: Dexterity, Vitality at least 30 units for each piece of armor. A two-handed weapon with the highest possible dps - as far as finances allow.

At level 15, try to buy a soceted helmet and insert a ruby ​​into it (buy a higher quality one. For example, Square today costs only 800 gold). This will give a good increase in the experience gained.

At level 18 you will unlock the excellent Twin Chakrams rune. This is a truly impressive AoE spell that clears half the screen of monsters. The main thing is that there is enough hatred. To replenish it, the most effective skill is Entangling Shot with the Chain Gang rune.

The tactics are extremely simple - you find a crowd of monsters, shoot an Entangling Shot, which slows down the enemies and cover the entire field with Chakrams.

Level 22 will delight you with the Tinkerer rune of the Grenades skill. Please note that in just one grenade shot you generate as many as 6 units of hatred. It's a lot.

By level 24 it is more profitable to switch to Elemental Arrow, the Ball Lighting rune. This is an imba skill, which, I think, will be deteriorated (nerfed) in subsequent patches - the radius of lightning coming out of a ball that flies through enemies is too large. When I saw this skill, I immediately gave it the name orb which later became entrenched in the Diablo 3 community. This is really the same Frozen Orb from Diablo 2, with the only difference being that the orb does not explode across half the screen.

You will use Ball Lighting right up to level 59, when Nether Tentacles rune of the same Elemental Arrow skill appears, giving the most effective damage. Not in numbers in numbers the damage should be higher for Rapid Fire. On practice. The thing is that Nether Tentacles, from the point of view of the Diablo 3 program, is a huge ball that passes through monsters several times. Therefore, bosses in current patches are killed exclusively by “tentacles”.

Normal is usually completed at levels 28-31. Don’t relax, consider that you just installed the game and completed the first tutorial mission.

To survive the nightmare, we will need to go to the auction more often. The armor should already contain 50-100 dexterity, 30-50 vitality and have sockets - holes into which we insert Emeralds on softcore, Amethysts on hardcore. There are sockets: for helmets (1 piece), amulets (1), rings (1), pants (2), weapons (1), shields (1) and most importantly - for chest armor - up to three pieces. By inserting high level (9+) stones into the holes, we get a huge increase in damage/life. Unfortunately, you can't make holes in objects yourself in the game yet. I'm sure there will be an analogue of the Larzuk-a quest in the next patches.

Now we actively use the infamous Smoke Screen skill with the Lingering Fog rune every time we encounter a dangerous bunch of monsters (we go into invisibility, thereby removing aggro from ourselves and the mobs switch their attention to the templar). When discipline ends, cast Preparation. At level 35, he also acquires the Battle Scars rune, which replenishes life by 60% - our main “healer”.

For the remaining buttons we define the Bat companion (there is no such thing as a hatred) and Vault with the Tumble rune, still for quickly moving around locations.

From the passives, we select Tactical Advantage (speed), Archery (damage) and Steady Aim, which we will later change to Sharpshooter. In terms of passive skills, DH is extremely simple.

If there are problems with Belial go to the auction and buy a bow with the 150+ vitality affix. This will give a huge influx of life, which will turn the duel with the boss into a farce.

Azmodan is already starting to kill with one hit (one shot, one-shot) with a fireball dodge, run back, it’s simple.

Rakanoth can also one-shot if you ignore the auction long enough. To fight him you will need 10k life.

There is no point in fighting Diablo until level 50 they simply won’t let you in on Hell.

After completing Nightmare, Hell difficulty will unlock. Great, you can consider that you have almost completed the training.

At level 47, the Justice is Served rune of the Entangling Shot skill will unlock. We slow down enemies and get as many as 6 hatred excellent! Secondary Skill remains the same - Ball Lighting. This A1 hell kit makes it easy.

In A2-A3 Hell, problems may arise in dungeons. It's time for the Perfectionist passive, which allows you to run through difficult areas under the Smoke Screen and with Vault by casting Preparation.

In the fourth act of Hell it will be much more difficult. The gold you receive will not be enough to buy good items that will allow you to survive. However, until level 60 we are locked into Hell, so we change the current quests to kill Azmodan and start leveling up, at the same time getting good items (drops, loot). We sell bad magic items to NPCs, yellow ones - we take them apart from the blacksmith and sell the ingredients at the auction. The good ones are immediately sent for sale. Thus, we must save up money for items with 100+ dexterity, 50+ vitality, 30+ resistance, 100+ armor. It is not necessary to have all these affixes on all objects; two or three per unit is enough. Level 50-55 weapons can be easily purchased for little money with 400-600 dps. By level 60 you need to aim for 900+. After that, we easily kill Diablo on Hell-e and finally start the game.

Part 9. Inferno. Skills

So, let's start.

At level 50, it is beneficial to replace the Tactical Advantage passive skill with Sharpshooter, which gives a good increase in damage. Damage in the character window with Sharpshooter is, of course, shown incorrectly. This is the damage of just the first shot (with a 100% chance of critical damage). However, this skill is the main one along with Archery. Stedy Aim can be replaced with Tactical Advantage, especially for mf runs on Butcher, where speed matters.

Basic skills Hungering Arrow with the Devouring Arrow rune, which allows you not only to gain hatred, but also to significantly bite ordinary (white) monsters. Elemental Arrow with the Nether Tentacles rune is the undisputed leader in the hit parade of “the best way to kill uniques and bosses.”

Smoke Screen with Lingering Fog and Preparation with Battle Scars are the two main skills present in any build. Even now, after the nerf to SS, this combo is irreplaceable. Go invisible at the slightest danger. Use Preparation as soon as the discipline goes down.

The remaining two slots for skills are the “diversity” and “customization” promised by Blizzard. Here you can use:
Vault.Tumbe + Companion.Spider/Bat classic build for Act1.
Vault.Tumble + RainOfVengeance.FlyingStrike for mf-runs in a location like Warrior’s Rest with a bunch of minions.
SpikeTrap.LongFuce + MarkedOfDeath.MortalEnemy for mf-rans on yellow monsters of act 4 inferno (aspect of ***).
Vault.Tuble + Sentry.SpitfireTurret for killing bosses that lack good equipment (usually Butcher and Diablo).

For a fun game, organizing processions through the unique monsters of Act 2, I use this build:
http://eu.battle.net/d3/en/calculator/demon-hunter#aRXVdT!aTe!YcZbba

Note: if your DH is killed in one hit, it makes sense to use the Backup Plan rune in the Preparation skill. This way you will last longer. If you use a bow instead of a crossbow, it is better to leave a crow companion, which will give hatred. With a crossbow, there should be no problems with the accumulation of hatred, especially when using the Hungering Arrow.

Part 10. Inferno. Equipment

In the first act, the average DH has 30k hp, 15k dps, 2k armor, 100res. This is quite enough for the race against Butcher. Next, you should increase your damage by buying things with 130+ dexterity, + attack speed, +crit.chance. We insert the most expensive Emeralds into the armor holes, Amethyst into the helmet, and Emerald into the weapon (critical damage will give a much greater increase in damage than the rubies that we could use during the pumping process).

Don't get carried away with MF things. No matter how much MF you collect, Nephalem Valor (valor) will more than cover all the bonuses. Focus on damage - the more damage you have, the faster you will kill packs of champions, accumulate valor up to five, and get a good amount of rare/set/legendary loot. Remember that luck is still the deciding factor.

After running against Butcher or the goblins you get bored and head to storm a2-a3-a4. I will give below equipment that is not difficult to obtain, but allows you to solo the fourth act and approach Diablo without much masochism:

Helm:
Natalya’s Gaze 80+dex, 1soc or Andariel Visage 125+dex, 1soc

Shoulders:
125+dex 45+vita 55+res or Vile Ward

Bracers:
110+dex 70+vita or Lacuni or Strongarm

Chest Armor:
Natalya’s Armor 3soc, preferably with +max discipline

Gloves:
150+dex 16+ias xx+fire res

Belt:
150+dex 70+vita 60+res

Pants:
110+dex 50+vita 50+res 2soc

Boots:
170+dex 70+res or Boj Anglers

Amulet:
100+vita, 30+damage, 15+ias, 50%+crit.dmg

Ring1:
Natalya’s Mark – no options.

Ring2:
the simplest is 15%ias 70+dex, sold even by NPCs.

Weapon:
Manticore 200+dex or any blue bow with 1k+ dps

Quiver:
150+dex 140+vita 15+ias 9+discipline or Dead man’s legacy

So you should have: 30+k hp, 3k+ armor, 300+res, 100k+ dps, 40% dodge. The bigger, the better. I collected this equipment in the second week of the game. Now the auction is filled with much better items with much better characteristics, so there is no problem going through the inferno. There is a problem of “surviving an inferno in a crowd of monsters,” but so far not a single person in the world can do it. I’m sure that a little time will pass, a good drop will be found, and Inferno will be cleared without problems and one-shots.

Part 11. Inferno. Tactics

Butcher. The main problem of the battle is the so-called “enrage”, when after two minutes the entire floor lights up. Solved by simply setting dps over 10k.

The tactics are predictable. Butcher attracts him with a lasso ala Scorpio from Mortal Kombat turn on Smoke Screen. A red stripe emanates from Butcher towards you; jump to the side and shoot at the boss rushing along this stripe. We simply dodge/run away/heal from the chains. We run around the burning floor under the Smoke Screen with Tactical Advantage.

If it's really difficult (dps

Belial. Personally, I consider him the main boss in the game due to his difficult passage.

Phase 1. Go to the corner; a few steps short, we install Sentry. Templar and Companion.Spider easily contain the spawning snakes. DH stands in the corner and shoots the closest ones. If you stand in the left corner, at the end of the phase there should be one snake left, which will remain in the right corner without attacking you. Use this change spider to brand + hatred, and wait for cooldown. Only then kill the snake.

Phase 2. If you already have 70+k dps, mark Belial and shoot him with tentacles without stopping. Move away from the poison wave, use Smoke Screen when Belial switches to you. Ideally, you should "wound" Belial before more snakes appear. If you are playing with someone, you will have to kill the snakes - the same tactics as in phase 1. Having 90k+dps, it is really possible to “steam” your newly arrived friends on the inferno.

Phase 3. Stand in the right corner (Belial does not reach there with his “breath”. However, if this is corrected, the situation does not change the first time I passed Belial, not knowing this trick). Run away from the puddles and its tentacles, accumulate discipline for massive storm puddles. During breaks, shoot with tentacles.

It is not simple. But after 30 times it should work.

Azmodan. Whipping boy. We approach and shoot. When he throws a fireball, we either jump to the side, or turn on the Smoke Screen. The totems that appear are destroyed with a couple of shots from a homing arrow.

The main difficulty is puddles, which cause a lot of damage and spread quickly. The principle is simple Smoke Screen for +duration, Vault and necessarily (!) Tactical Advantage.

Ikatsu. The complexity is not even in it, but in hundreds of small shadows. Most DHs pass him with the running back tactic. Shot with tentacles/multi-shot, ran back half the screen. He shot again and ran away again. Even the "best DH in the world" - Athene - in his famous video "Fastest boss kills" takes a lot of time. I don't want to upset him, but I killed faster. It's easy to do. Sentry, Rain of Vengeance, Mark Of Death. We go to the corner, place the trap a little closer from the corner to the center. When Ikatsu appears, we hang a stamp. RoV helps. Well, the most important thing. Crowds of small shadows are easy to clean with... good old Twin Chakrams!

Rakanoth. Mr. Oneshot. The problem is his instant teleportation with a blow that destroys all lives. Some learn to anticipate this blow to the minimap. Some - by growling. The easiest way is to select the Backup Plan rune from the Preparaion skill and patiently repeat the battle until the 30% trigger goes off and until a simple dodge works. We hang a mark, shoot with tentacles, cast Smoke Screen with Preparaion and wait for the random one to turn in our direction.

Izual. Yes, Ice Wave is a one-shot. The point is that before this wave, Izual swears at Tyrael, and we manage to turn on the Smoke Screen. The rest is just we run in circles and shoot game. There is a small bug related to pathfinding that allows you to kill some semi-bosses (Izual, Zoltan Kull) without losing health. The bug is that if there is an obstacle between DH and the enemy, our weird AI can't get around it! So, Zoltan cannot get around the central circle and dies from HA, and Izual minerals scattered around the perimeter (it is easiest to trap him in the lower part). Theoretically, we can approach the mineral, wait for Izual to approach, turn on the Smoke Screen and run to the opposite part of the obstacle, leaving Izual to fight Tyrael. “Murder without firing a single shot” is not an achievement. Undocumented, of course.

Diablo. The main boss of the game. For now.

Phase 1. Set up sentry, run away from his fiery attacks, turn on Smoke Screen when he appears at a dangerous distance from us. We shoot him with the help of HA and tentacles. The main thing is not to fall into “bone prisons”. It's easy and relaxed.

Phase 2. We run back in the same way, but with one snag that spoils all the fun from the last battle. Shadow Clone. This is your double who suddenly appears and kills you with one shot. Fighting him is simple and at the same time tedious you need to turn on the Smoke Screen before the clone appears. After this, with a banal hit-n-run, the double retires. The problem is that the clone appears more than once or twice. Therefore, the success of the entire battle comes down to whether you are invisible when the double appears or not.

Phase 3. Repeating the beginning, but with Diablo's signature lightning. If you completed phases 1 and 2, then you will not encounter any problems in completing the last part of the battle.

Part 12. Happy Ending

The game can be completed, but you can always find something else to do. There is a “secret” level with ponies, there are all sorts of competitions “who can reach level 60 the fastest,” and PvP will appear in future patches. Diablo 3 has come to us seriously and for a long time. Have fun!

All rights reserved. Copying the article or its parts is possible only with the indication of the author and details.

P.S. Screenshots

Inferno Leoric Drop

First 60lvl Legendary

Inferno Izual Bug

Inferno Diablo Shadow Clone

Diablo And 100k dps

  • Ranged Weapons

    Demon hunters are capable of both covering the entire battlefield with a hail of arrows and bullets, and with accuracy inaccessible to other heroes, shooting the enemy from a long distance. Their arsenal includes bows, grenades, throwing weapons and crossbows.
  • Traps and traps

    Hunting swarms of demons or giant monsters requires preparation and caution. Hunters lure opponents into mines, traps and traps, thereby weakening them and ensuring a quick and sure victory.
  • Dark magic

    To fight the forces of the Underworld on equal terms, demon hunters resort to dark magic. They can merge with the darkness, deflect other people's attacks, and also quietly sneak up on their prey in the twilight.
  • Battle tactics

    The hunters are already covered from head to toe with scars and burns. They absolutely do not want to fall into the clutches of the monsters of the Underworld again. They keep the enemy at a distance, cutting off their sinews with well-aimed shots or slowing them down with entangling bolas, and if the enemy still manages to get close, the hunter will use a smoke screen to elude him.

Resource: HATE / Concentration

The demon hunter is in a constant state of war with himself. He has no hope of returning to his old life, but continues to hunt down demons and destroy them. This is a matter of honor for him. Hunters who train their kind become wary and cautious, but their whole being continues to demand vengeance and causes them to respond to demonic violence with even greater violence.

Every arrow fired by a hunter is poisoned by the poison of his anger. They attack with hatred, a cold, righteous anger that overwhelms them and makes them ruthless towards their enemies. Their hatred is limitless; She quickly recovers - after all, even on vacation, the thirst for revenge does not let go of them.

Those of them who really want to achieve great things in the matter of revenge must curb their hatred. Concentration, the second resource of hunters, makes them cautious and cautious, and therefore allows them to survive to kill again and again.

Concentration is essential for a demon hunter. It accumulates very slowly, requiring much more patience and meditation compared to hatred. Any tactics that involve defense and defense, such as setting traps, jumping, and dodging arrows, require concentration.

It is not difficult for a hunter, standing still, to release the bowstring with fingers icy with hatred, showering hordes of enemies with volleys of arrows. But if he does not pay due attention to his concentration, he will be surrounded, driven into a corner - and his life will end. The only way for a demon hunter to survive is to strike a balance between cold focus and unbridled hatred.

Hunters tirelessly destroy demons using a variety of ranged weapons. They strike from afar, relying on their bows and deadly traps to eliminate the monsters that plague their world.

Demon Hunters effectively deal with large groups of the enemy, covering them with volleys of arrows and detonating time mines under them. The incredible accuracy of hunters allows them to deal with strong monsters from a safe distance. They can concentrate on a specific target or, retreating, shower the advancing enemy with a hail of deadly arrows.

Their specialization in ranged combat and limited melee skills mean that it is extremely dangerous for them to become surrounded or cornered. To increase their chances of survival, they learn relevant skills, such as rolling or jumping to avoid blows; they are also capable of crippling the enemy, slowing down their movement.

Story

“And the beast runs towards the catcher.”

Those who call themselves demon hunters are not a tribe or a people. They did not swear allegiance to any sovereign. They are only the ghosts of those whom demon attacks have deprived them of their livelihood... and sometimes even the will to live. Many meekly accept death as their homes burn and demons slaughter their families. But there are also those who, having buried their relatives, swear revenge.

There are not many of them. These hunters lie in wait for demons and deal with them. They hope that every life saved makes this world a better place. During the day they hunt, and at night, closing their eyes, they return again to their terrible past - and they dream of bloody fangs and people slipping in puddles of their own blood.

However, what they see in reality is not too different from nightmares. But now they finally have the opportunity to take revenge.

They do not dare even think about victory, let alone peace. But they continue to hunt. After all, they have nothing else.

As it improves, the armor begins to include masterfully crafted and carefully fitted metal plates. Even the most pragmatic hunters sometimes decorate their cloaks and leggings.

The seasoned hunter's armor often features hooks, climbing spikes, and faceplates, allowing the sharp-eyed marksman to gain a full view without compromising on the quality of protection. In such armor you can hide many arrows and various useful devices.

Here are the preliminary changes to Demon Hunter skills in the new Diablo 3: Reaper of Souls expansion patch. Attention! When reading these changes, please remember that this is a very early version of the game and these changes may not be final. In addition, our translation of skill names and their descriptions may differ from what will be in the official Russian version of the game.

Also note that if the name of a skill or rune for it is written in English, and the translation is given in brackets, then this skill/rune is new and does not have an official translation.

Official Quote ()
Volley
Costs: 25 units. hatred
Fire a powerful volley of arrows that damage 220 % 330 % weapon damage to all enemies in the affected area.
Requires: Bow
  • Powerful salvo: Damage dealt by Multishot skill increases to 286 % 420 % weapon damage.
  • Heavy fire: Each time the Demon Hunter fires a shot, it generates a shock pulse that hits nearby enemies 200 % 65 % of weapon damage as Arcane damage.
  • Arsenal: Each time this skill is used, the Demon Hunter fires 3 projectiles at nearby enemies, each dealing 200 % 140
  • Shooting at discretion: Hatred cost to use the skill has been reduced to 15 18 . Damage is dealt as lightning damage.

Fan of Blades

Cooldown time: 8 sec.

The Demon Hunter unleashes a fan of blades that deal 320 % 500 % weapon damage to all enemies within 10m. Blades also reduce enemy movement speed by 60% for 1 2 sec.

  • Assassin's Blades: Throws blades over a long distance that inflict 70 % 500 % weapon damage to 5 additional targets.
  • Fan of Daggers: The Demon Hunter's blades are knocked back and stun the enemy for 1.5 seconds. ( Haven't been stunned before )
  • Pinpoint Accuracy (High accuracy): Increases cooldown to 12 sec. and the damage increases 2 times up to 1650% of weapon damage
  • Bladed Armor (Blade armor): The Demon Hunter increases his Armor to 30 % 65 %.
  • Chain: The Demon Hunter fires an electrified chain that lasts for 2 seconds. applies 70 % 80 % extra weapon damage as Lightning Damage.
  • Head hunter: 6% of the damage dealt by the Demon Hunter restores the corresponding amount of health. Slow effect increases to 80% .
  • Gas grenades: Demon Hunter throws grenades one grenade with poisonous gas that explodes, causing 95 % 160 % weapon damage as poison damage, and leaves behind a cloud of gas that deals additional damage to all enemies caught in the area 75 % 90 % weapon damage per second for 3 sec.
  • Bunch of grenades: Throw a bunch of grenades, the explosion of which will cause 112 % 185 % weapon damage as fire damage within 8m.
  • Grenade Cache (Stock of grenades): Throw a bunch of 5 3 , which, when exploding, cause 95 % 160 % of weapon damage as fire damage.
  • Two chakrams: The second chakram repeats the actions of the first. Each of them causes 130 % 340
  • Boomerang: The chakram flies in a circle and returns to the demon hunter, damaging all enemies in its path. 240 % 400 % of weapon damage as lightning damage.
  • Poisonous Zigzag: The chakram slowly flies in a zigzag pattern, damaging all enemies in its path. 270 % 500 % of weapon damage as poison damage.
  • Razor Disk (Pointed disc): The chakram moves in a spiral from the indicated point and inflicts 220 % 340 % weapon damage as Arcane damage to all enemies in its path.
  • Shuriken Cloud: When using this skill around a Demon Hunter for 120 sec. chakrams rotate, damaging nearby enemies 50 % 200 % of weapon damage as physical damage per sec.

Explosive Arrow

Costs: 40 units. hatred

The Demon Hunter fires a special arrow that explodes and deals 300 % 550 % of weapon damage as Fire damage, then explodes into grenades that deal 135 % 220 % of weapon damage as fire damage.

Requires: Bow

  • Fully armed: Explosive Arrow's weapon damage is increased on impact by up to 405 % 770 %. Damage dealt is considered fire damage.
  • Starfall: Instead of grenades, the arrow fires 3 projectiles, each of which damages nearby enemies 300 % 400 % of weapon damage as physical damage.
  • Explosive bombs: The Demon Hunter throws a bunch of bombs into the air that fall in a straight line, each causing damage when they explode. 280 % 800 % of weapon damage as fire damage.
  • whirlpool: The Demon Hunter fires an arrow that releases not grenades, but 5 bolts of Dark energy that damage nearby enemies 225 % 220 % of weapon damage as physical damage. The Demon Hunter's health is restored at the rate of 1% of the damage dealt.
  • Shining Arrow: Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds. / Cluster Arrow's damage turns into Lightning. (Damage changed from Physical)
  • Deadly Enemy: Attacks dealt by you or your allies to a marked target restore resources: Demon Hunter - 3 units. hatred, Barbarian - 2 units. rage, Crusader - 2 units. anger, Monk - 3 units. spirit, sorcerer - 16 33 units mana, Sorcerer - 4 units. magical energy.

Turret

Costs: 30 units. hatred

Cooldown time: 6 sec.

Place a turret on the ground that attacks nearby enemies and damages them. 175 % 240 % weapon damage. Duration: 30 sec. A demon hunter can install up to 2 turrets at the same time.

  • Chain of Torment: A chain appears between the Demon Hunter and the turret, causing 125 % 280 % weapon damage per second to each enemy it touches.
  • Homing missiles: The turret also fires homing missiles at random nearby targets, dealing 30 % 100 % of weapon damage as fire damage.
  • First aid: Nearby allies restore 2 % 1 % of your maximum health per second.
  • Healing couples: Demon Hunter while invisible recovers 10 % 15 % health
  • Special remedy: The skill no longer requires Focus, but the cooldown is increased to 14 12 sec.
  • Shift: When this skill is activated, the demon hunter's movement speed increases by 60%.
  • Night Curse: Slows enemies within a 30m radius for 60 % 80 % on 3 5 sec.
  • Dusk: When using the Power of Darkness skill, all damage taken by the Demon Hunter is reduced by 25 % 15 %.
  • Blood Moon: Amount of health the Demon Hunter restores per hit to 1239 3303 .
  • Shade (Shadow): Fire a powerful volley of arrows that hits everything around you. Arrows fall from the sky over 5 seconds. and deals 3600% weapon damage to all enemies in the affected area. (Skill renamed, previous name Shadow bombs: Demon Hunter summons 20 Shadows that drop bombs on nearby enemies, each dealing 245% weapon damage.)
  • dark cloud: A volley of arrows rains down on enemies, damaging them 792 % 4000 % weapon damage over the next 12 8 sec.
  • Anathema: The Demon Hunter summons a Shadow that, within 15 8 sec. drops grenades from the sky, causing 3300 % 6000 % weapon damage.
  • Air strike: 8 shadows dive from the sky into the designated area, causing 100 % 480 % damage from weapons and stunning enemies for 2 sec.
  • Dark Pack: Demon Hunter summons 10 Shadows that sweep across the ground, knocking down opponents and dealing 120 % 520 % weapon damage.
  • Frost Arrow: The Demon Hunter fires a frost arrow that, after hitting the target, splits into several more arrows and deals 170 % 330 % of weapon damage as cold damage. The movement speed of affected enemies is reduced by 60% for 1 second.
  • Ball lightning: Shoots a slow-moving arrow that electrifies all enemies in its path and damages them. 155 % 300 % of Weapon Damage as Lightning Damage
  • Screaming Skull: Releases a burning skull that deals 155 % 300 % Weapon Damage as Fire Damage and has a 40% chance of Demon Hunter Frightening targets hit by 1 1,5 sec.
  • Void Tentacles: Void Tentacles inflict damage on all enemies in their path. 155 % 300 % weapon damage. In addition, Demon Hunter restores 0.2 % 0.4 % of maximum health for each enemy hit.
  • Lightning: The Demon Hunter fires an electrically charged arrow that deals 155 % 300 % weapon damage as lightning damage and stuns enemies for 1,5 1 sec. when dealing critical damage.
  • Bombardment: The Demon Hunter throws grenades that deal 745 % 837 % weapon damage as fire damage to all enemies within 11m.
  • Battle scars: By standing ready, the Demon Hunter also restores 60 % 35 % health.
  • Hit: Dagger Throw knocks the enemy back and has a chance 65 % 40 % can stun him for 1.5 seconds.
  • Severe wounds: The critical damage dealt by this skill is increased by 100 % 130 %.
  • Detonation: The Demon Hunter throws bouncing grenades on impact that explode, dealing 240 % 290 % weapon damage to all targets within a 9m radius.
  • Flame trail: Demon Hunter leaves a trail of fire behind him for 2 seconds. causing damage equal to 160 % 80 % of weapon damage as fire damage.
  • Firestorm: In addition to normal shots, the Demon Hunter also fires homing projectiles that deal 140 % 90 % of weapon damage as fire damage.
  • Sharp steel: The demon hunter does not shoot, but throws knives, which additionally inflict 100 % 130 % damage if the attack had a critical effect.

Vengeance Is Mine(I will take revenge)

Cooldown time: 90 sec.
The Demon Hunter transforms into the physical embodiment of Vengeance for 15 seconds.

  • Side Guns(Side guns): When you activate this skill, you get by additional weapon on the left and right 4 additional weapons , each of which causes penetrating damage equal to 100% weapon damage.
  • Homing Rockets(Homing missiles): Demon Hunter releases 4 missiles that automatically fire at nearby enemies, damaging 75 % 50 % weapon damage.
  • From The Shadows(Out of the darkness): Summon allies from the darkness to attack your enemies and stun them for 2 seconds.
  • Training Drone(Training Drone) : A mechanical contraption spins around you, causing 150 % 460 % weapon damage per second.
  • Stimulants(Stimulants): You are being treated for 10 % 6 % per second of your maximum health.
  • Seethe (Lose temper): You restore 25 units. Hate per second.

The first two parts of the Diablo game were an incredible success, and it was they who, perhaps, gave a good incentive to fans to expect the release of the third part. And here it is, the third part is already showing off on store shelves and is being pulled in full force from the Internet. The game has been installed, an account has been created on Battle.net-e, and you are faced with choosing a character to whom you will devote a lot of time. Some people choose contact characters, some like impressive castes and managing a crowd of servants, while others prefer a variety of intricacies of traps and shooting from a distance. This article will look at a rather interesting class - the Demon Hunter in Diablo 3.

If we are talking about a joint passage, then the hunter is intended for outright sloths, standing behind a rock-like barbarian and showering all opponents with a hail of arrows and various kinds of grenades. There is no need to run from enemy to enemy, you just need to catch up with your team and pick up the dropped loot. However, if you catch most of the aggro, you may pay a price, since hunters are very weak in close combat.

If we take into account exclusively single player, then demon hunter is not for lazy people and does not tolerate a passive style of play at all. You definitely won’t be able to just stand and attack with both crossbows. Demon Hunter constantly has to control his enemies and not let them get closer. And if you do come close, then get ready to escape. Playing as a Demon Hunter, you will need to chaotically click on the buttons responsible for skills and move around the territory like a crazed flea. Quakers will 100% appreciate this style of play, but those who like to sit and sip coffee while playing can safely order a spare keyboard, since the coffee will definitely be spilled.

So, a guide to the hunter in Diablo 3. You will have to play as a hunter using a rather unpleasant, but long-worn strategy - hit, and then run away as best you can. We discover a disgusting mob, start attacking it until the hatred ends, run back a little and quickly start firing with the help of an additional skill

and, holding down the Shift key (so that the hero does not rock the boat). Then we retreat again and restore our supply of hatred. The ideal battle tactic, in general, would be one in which the monsters will not have time to reach your hunter. At first, while you are not yet accustomed to the dynamics of combat, you will die so many times, as if you were released only for some kind of sadistic crash tests. Later, when the keyboard and mouse are almost smoking, you will learn to get out of the battle without using bullets.

Compared to the second part of the game, the demon hunter in Diablo 3 is a kind of hybrid of an Amazon and an assassin. The same principle of battle and tactics. Don't let the enemy near you, don't hesitate to retreat, slow down enemies and set traps. The only thing is that you will have to use only long-range weapons for the Demon Hunter in Diablo 3.

A little history of hunters in Diablo 3:

Dh in Diablo 3 are a kind of community of fanatical warriors who have set themselves one goal: to mercilessly avenge their friends and loved ones who were killed by demons and other creatures of the hellish tribe. Every shot, every blow, every kill carries anger and hatred. It is with the help of this hatred that you will have to use special techniques. The main goal of a hunter in Diablo 3 is the death of all demons.

The main feature of the hunter is the use of shadow magic, ranged weapons, special combat tactics and various traps. The maximum damage can be caused by a remote weapon: you can equip grenades, a long bow, various kinds of throwing knives, two-handed and one-handed crossbows. The use of shadow magic allows the demon hunter in Diablo 3 to hide for a while and approach the enemy in stealth mode.

So, let's continue the demon hunter guide. Dh in Diablo 3 move very deftly and quickly, but have an extremely small amount of health. In the gaming community they are called cardboard because they die like flies. To prevent enemies from getting closer, you can use slowing traps, then roll back and hit the enemy to the fullest extent. Planting mines that have a slowing effect, scattering bundles of grants, attaching various kinds of debuffs - this is what the demon hunter is all about.

Features of playing as a demon hunter in Diablo 3. The demon hunter is a unique class in Diablo 3, since it simultaneously uses two resources for attack: Discipline and Hatred. Hatred is used to use offensive abilities and regenerates quite quickly. Discipline, on the contrary, is restored very slowly and is used for various kinds of defensive skills and for setting traps. The trick will be to get the balance between discipline and hatred right. It is important not only not to die, but also to send the maximum number of hellish creatures to the next world. A demon hunter on difficulty will be able to endure the inferno with the right player strategies.

Hunter stats in Diablo 3. Fans of previous versions of the game are simply perplexed that Blizzard has simplified the stat system so much. The game has become more reminiscent of the well-known children's toy, when you are given cubes and need to fit them into the corresponding geometric holes. From now on, even a fool can cope with the distribution of stats, since they cannot simply be distributed. Now you don’t even have to think about how many skill points to leave for agility, how many for durability, or how to make a build for a Demon Hunter according to certain stats. You can also forget about calculating the optimal number of secondary skills, the optimal amount of agility. It has become much easier to play, but at the same time less interesting.

Let's look a little further and imagine that you have already leveled up your DH in Diablo 3, to the sixtieth level. And now thoughts arise about completing some kind of unique build, choosing unique hunter skills in Diablo 3, and showing it off to everyone, for example, on the forums. Yes, yes, you can forget! You will be the same “individual” as all other hunters. Your only difference will be in your equipment, the stones stuck into it, and the abilities that you will actively use. And even this uniqueness is rather doubtful.

Selecting gear for a Demon Hunter is very simple. The main thing is to pay attention to the characteristics:

Armor – everything is very clear here, armor will reduce the damage dealt to the character and protect against enemy attacks;

Dexterity – significantly increases the chance of dodging both enemy attacks and damage;

Endurance is an important indicator of survival and increases the number of your lives;

Resistance is an indicator of the resistance of certain types of demagogue;

Attack speed - this characteristic affects the use of special techniques and your attack speed.

The higher the characteristics, the correspondingly higher the power of your hunter. Now you can put on any gear and not think about whether you will have enough strength and dexterity to put it on right away. The only thing that can become a limitation is the class restriction of hunters or the requirement of a certain level. In addition, the bar for the maximum resistance value was removed from the game. In Diablo 3, resistance is not even measured in percentages, but in units and has no boundaries.

Other characteristics and skills for the Hunter in Diablo 3 are completely useless. Strength can increase defense quite a bit. Intelligence will give an increase in resistance, but it is negligible. Of course, it makes no sense to think about these characteristics.

We dress our dh. Each class has its own unique pieces of equipment that other classes cannot wear. For Demon Hunters, these are cloaks, quivers and crossbows. The crossbow is quite a powerful weapon that sends the enemy back to Hell. You can use either two one-handed crossbows or one two-handed crossbow. Despite the peculiarity of the weapon, you do not need to constantly monitor the number of shells for the weapon. The quiver here serves only as stat bonuses. The hunter shoots endless arrows, and their properties depend on the spells you use and the magical properties of the crossbows. Cloaks give a unique ambiance to the hunter's appearance.

It is very important to correctly select stones for the free sectors of your things. As you may have already guessed, the top stones for a Demon Hunter are emeralds. If you place it in a helmet, you will receive a solid bonus for finding gold, which means that you can farm quite well and purchase new equipment at the auction. If placed in a helmet, you will receive a bonus to dexterity, and this, in any case, is the main parameter. If the emerald is placed in a crossbow, then the output will be a good bonus to damage from crits.

Of course, putting emeralds into a helmet is far from the most important thing, but putting emeralds into armor and weapons is very necessary. As a bonus to your health, you can use several amethysts, but only in cases where you die too often. To adequately farm the first act of inferno, you will need at least 1700 agility and about a 150% increase in damage from crits. The rest of the calculations will need to be made based on the method of combat and the pumped up skills. If you don't use Marksman, it's best to have at least 25 percent crit chance in reserve. If you use it, then you don’t have to focus on this characteristic. The attack speed largely depends on the weapon you use. Two shots per second will be fired from two crossbows or from a one-handed crossbow. A slower attack will be made when using a bow or two-handed crossbow.

Best Demon Hunter. Skills. We will have many different kinds of skills, but we will still have to choose only a few of them. You will have to make a choice based on your own play style and depending on the game mode: multiplayer or single player.

Basic skills. Homing arrow. This skill is one of the most popular, because with fairly good damage it does not require aiming at a specific target, and when kiting it is very useful. Of the runes, it is worth paying attention to “Piercing Arrow” and “Destructive Arrow”. These two runes will add damage to each of your shots. The skill is useful not only when shooting at single targets, but also at small groups, because piercing targets several times will cause double damage.

Slow shot. It may be possible to drop a lot in terms of damage, but the enemies will barely drag along. When using certain runes, you can slow down entire groups of enemies.

Bolas throw. These are a kind of slow-motion shots. The hero shoots some kind of balls that wrap around the enemy and explode within a second. The damage from these balls is higher compared to a homing arrow, however, the delay in damage is very annoying for many hunters and will significantly harm the fact that the damage is not dealt instantly. Balls are very useful to use against large packs of “cardboard” opponents or against bosses, where a second plays absolutely no role. To increase the damage dealt by balls to your dx, use the Bitter Pill rune, and to quickly restore discipline - Inevitable Doom.

Grenades. This ability has a pretty cool destruction animation, however, the damage does not at all correspond to the graphical effects. It’s difficult to find a normal build for this ability, and it also needs to be used in a specific situation.

Top Demon Hunter. Secondary skills. Throw a dagger. This ability deals the most damage, but only with a short duplication interval. Throwing a dagger with an active bleed rune has proven itself well when fighting champions and bosses. If you are fighting with medium-sized groups of monsters, then it will be of no use. Too much hatred will be required, and there are many enemies. It’s stupid to throw knives when a whole horde of opponents is rushing against you; it would be better to throw grenades at them. A chemical burn rather harshly increases the damage (it, unfortunately, will not stack, therefore, it is better to use the skill again after a few seconds). The Strike rune can be used to stun annoying enemies.

Rapid fire. This skill is easy to use. However, it is almost impossible to use it on high difficulty when playing as a hunter. It does amazing damage, and if you use it simultaneously with the High Speed ​​rune, the hunter’s enemies turn into a sieve.

Chakram. The damage is completely incomprehensible, and the animation is disorienting. It seems that you are releasing a chakram directly at the enemy, but it makes its flight along an incomprehensible trajectory, without hitting our offender. Of course, you can take a steam bath and get used to the incomprehensible flight of the projectile, but what's the point? Isn't it easier to use something more stable?

Arrow of the elements. Another quite useful ability of a hunter in Diablo 3. An elemental arrow can simultaneously pierce several enemies standing on the same trajectory, and when used with certain runes, the damage will generally be duplicated, rushing through the corpses of enemies with a large amount of health. This ability should be used by dx to destroy ordinary mobs and bosses. If you use the Tentacle of the Void rune, the released cloud stretches out so slowly that it manages to deal full damage to the mob 2-3 times. In order to efficiently kite opponents with an elemental arrow, you can use the Screaming Skull and Frost Arrow runes.

Protection. Spikes. Excellent use for hard kite. The only negative is that instead of using hatred, the ability “eats” discipline. In general, it would be great if you could throw a mine wherever you wanted, but you have to throw it directly under yourself. As a result, you need to either somersault directly into the crowd of mobs, and then back, or lure them into a set trap. Here you can use different runes, so there is no point in worrying too much.

Smoke screen. A smoke screen absorbs a large amount of damage. If you use this hunter ability in Diablo 3 at the right moment, then there is a chance to avoid seemingly inevitable death. Using the Thick Fog rune you will significantly extend the duration of the invisibility effect.

The power of darkness. This is a kind of light version of a smoke screen. Only at the first difficulty level will it be of any use, but in the heat of the moment it will be completely useless. Let's say you decide to use Twilight, a rune that reduces all incoming damage by 65%! What's the point? In any case, you will die from one blow from the first mob you come across. Well, no, of course, if you are dressed up for full HP, then you can safely use it, but for others it will be of no use at all.

Tracking. Somersault. Somersault is a unique feature of every demon hunter, since it would be a sin not to use it. The ability allows you to move quickly. Either you dive into a crowd of enemies with lightning speed, or, on the contrary, with your heels sparkling, you avoid the danger of being killed. In order to use Somersault you will have to spend discipline and wait for an interval of fifteen seconds.

Due to the lack of discipline, it is better not to waste it on a somersault. Use this ability only for maneuvers during battle. In order to at least slightly reduce the cost of discipline, you can use the Acrobatics and Somersault runes.

Ready. This ability is present in most well-known builds and is quite difficult to underestimate. The ability to fight well depends largely on the amount of discipline. Our death is ready to be shelved. If you have a lot of discipline, then feel free to activate the Plan “B” rune, and if there is very little of it, then turn on Concentration. If you are more or less tenacious and can withstand several blows, then the Battle Scars rune is available for you.

Pet. The pet is used to restore hatred, it is not needed for anything else. If you are already using this ability, then pay attention to the runes. Ferret or bat? The ferret is suitable for those who are too lazy to play, and the bat is for those who prefer to play more actively.

Adaptations. Undercover retreat. It’s not very clear what this ability is intended for, because we have such a wonderful thing called Somersault. Its essence lies in the fact that when the enemy comes very close to you, the hero jumps back, and only in one direction. In addition to the not particularly interesting utility, each use of the ability burns up quite a lot of discipline, and this is not very good.

Fan of blades. This ability should be used in conjunction with Cleaving Blade and Fan of Daggers. Thus, all mobs that get too close are slowed down and stunned. It’s too bad that the ability has a cooldown of ten seconds. However, in any case, the skill is very useful.