How to win at backgammon long lesson. Long backgammon how to play correctly

Akhundov Nazim Fikret ogly

Long backgammon. How to play correctly.

Akhundov N.F. ISBN 5-00-00420-5

The book is intended for those who are just starting to play long backgammon, but are full of desire to master the secrets of mastering the game. Here you will find the basic rules and principles of tactics and strategy for the game in the initial and final phases. The material is richly illustrated; you don't need a board, just a book. All rules and techniques are given with explanation and justification, which makes it easier to learn the material.

The author expresses gratitude and appreciation to the man who did a lot to popularize backgammon in Russia, who suggested the very idea of ​​writing the book and who gave many important valuable comments on the manuscript, but who asked not to mention his name.

INTRODUCTION.

Despite the great popularity of long backgammon in Russia and the CIS countries, there are no serious developments in the theory of this game in the available literature. There is no program that can play long backgammon at an acceptable level and allows you to analyze games and positions. In this sense, long backgammon is seriously inferior to short backgammon, for which extremely effective computer programs for analysis and training have been developed.

Just a few caveats.

The book, in a more or less systematized form, provides ideas on how to play long backgammon correctly and provides an analysis of the most common tactical techniques, as well as their characteristics. This does not mean that, having mastered these techniques, a beginner will immediately become a Master. But the author expresses confidence that the path to the heights of Mastery will be open for you.

The book is intended for those who are just starting to play long backgammon and are full of desire to significantly improve the level of their game.

IN The book does not say a word about the history of backgammon or the rules of the game. For this there are other books and manuals that are available, including on the Internet.

Everything that is presented in the book is the author’s personal ideas about the correct game, based on his personal experience, and the book does not pretend to be an absolute complete knowledge of backgammon.

When talking about position on the backgammon board, we often use some specific backgammon words, or rather, in fact, terms. Many of them are clear to backgammon players. But some, without specific reference to the board, can be confusing.

1. What they use to play backgammon. The book uses the word " checkers." In backgammon, opponents play with checkers of different colors. Traditionally these are white and black checkers. However, for the convenience of visual perception of positions by the reader, the author used yellow checkers instead of white ones, and blue ones instead of black ones.

2. The place on the board where the checkers are placed. There are 24 of them in total. The book uses the concept “ field ". In this book, the fields are numbered from 1 to 24 (counting from the base of the yellow checkers). Field No. 1 is the starting position of the (white) checker, field No. 24 is the last point of the board, after which the yellow checker is removed from the board (thrown away).

3. "Move". The term is clear to everyone. The player whose turn it is to play rolls the bets and must play the combination of numbers drawn. This will be the move. A move consists of "movements". In one move it can

be up to four movements. Usually there are two. If the same numbers fall out at dawn, then there are four movements. This is when a “full move” is made. But it happens that not all movements can be made, then a move can consist of three, two or one movement. This is an "incomplete move". A situation may arise where a player is forced to skip a move completely. This is when walking is not possible at all. In this case, there is zero movement during the course.

4. Sometimes it is important to indicate which part of the board the game is on. The book uses the word "quarter". The first is the one where the starting position of a given color is. The picture below shows the quarter boards for the yellows. Next are the second, third and fourth (the one where the checkers are thrown away).

5. The place where all the checkers are collected at the beginning of the game (field No. 1). The words “hand” and “head” are often used. Sometimes this leads to confusion. Important term. According to the rules, from the “head” you can’t

move more than one checker (except for the first move). The book uses the word "head".

6. It happens that several consecutive fields are occupied by checkers of the same color, forming some kind of obstacle. For this construction, the book uses the word “ block."

7. Several (3 or more) checkers on one field. The book uses the term " column".

8. The fourth quarter for a given color of checkers. This is often where players call home. Word " house" is used to denote the fourth quarter of a given color of checkers in this book.

9. The first quarter of a given checker color. Sometimes it, like the fourth quarter, is also called “house”. In this book, to avoid confusion, the first quarter of the board for a given checker color is called the “base”.

10. The second or third checker in a column of the same color on some field has an important tactical value, because it allows you to capture further fields with the next move, without opening the field from which the move is made. In this book, such a checkerboard is called “avant” (from the word “forward”, i.e. aimed at some field in front of itself). The first checker on the field where the avant stands is called “springboard” in the book.

11. "Bridge". A bridge is understood as such a placement of a checker that does not allow your opponent to organize a block of 6 or more checkers between your checkers.

12. Lack of moves when a specific number falls

– “move deficit” (deficit of fives, deficit of threes, etc.).

13. A certain number of moves that you can make (move some of the checkers) without creating a critical situation for yourself with such moves, for example, without opening very important fields. For such a set of moves the book uses the term “ reserves.” Often the word “reserve” is simply used. The meaning of “move deficit” and “move reserve” is different, but they reflect the same characteristic of the position on the board. This is also like a glass being 2/3 full or a glass being 1/3 empty.

14. Zary (cubes). In this book, the word zary refers only to the zary itself, and not to the digital combination that appears on the upper edges of the zar. What falls at dawn is called “throw”. A throw is two numbers, each of which is from 1 to 6. When the same numbers appear on both sides, such a throw is called “jackpot”.

15. Throwing out - removing a checker from the board due to the fact that it has completed its path along 24 squares and should already go beyond the board. Removing a checker from the board means “throwing it away.”

16. If at any position on the board for each checker one colors, count how many squares are left before throwing off the board, and then add up all these numbers, you get a sum that shows the checkers of a given color how many points are at least left before the end of the game. This amount is called “pips”. In the initial position, 15 checkers must travel 24 squares each, this corresponds to 15x24=360

pips. So the pips can be from 0 (ending the game) to 360 (starting the game).

All terms are further used without quotation marks.

LEARNING TO PLAY LONG BACKGROUND.

Before you start learning how to play long backgammon better, be sure to read the contents of the section “ Backgammon topology" In it, the reader is invited to study the features of the movement of checkers on a backgammon board.

Rule #1. “One checker from the head, the second in another place.” A very useful rule, known to almost all beginners, however, needs clarification. Blindly following this rule

- a sure way to error and loss in tactical combat.

Rule #2. "First moves."

How to place checkers correctly during the first few moves so as not to get into trouble at the very beginning of the game?

Rule #3. “We are occupying empty fields.”

We will talk about which positions should be taken in the first place and why.

The position at the opponent’s base has tactical significance, and at home

– strategic. It also explains why some positions on the board are more important than others.

Rule #4. "Quiet move."

You and your opponent do not yet have fields that can be occupied or are practically not in danger. How to walk correctly in such a situation? This is where newbies make a lot of mistakes.

Rule #5. “The game is made on a throwaway basis.”

Currently, backgammon is very popular, mainly due to the advent of the Internet version, where you can find opponents from all over the world for real money. The game itself requires a lot of experience from the player, and one of the most important things is choosing the right strategy.

Fortunately, the leading backgammon websites offer some sort of training or introduction to the game and tips on the game that you should use depending on the situation. To become a more proficient backgammon player, we recommend that you read the following tips.

Scoring

Most beginners ignore the point count that many online backgammon servers keep (this is the amount of dice points needed to finish the game). However, players should pay attention to the scoring and adjust their game strategy accordingly, rather than going through the entire game with a predetermined strategy and relying solely on luck.

- “Consistent” strategy

The player has several different strategies at his disposal. “Open” or “sequential” play involves moving pieces over long distances, which allows you to quickly move all the pieces to their “home” (Cells 1 to 6 in the lower right corner of the screen). But it has disadvantages - it can leave your pieces open to enemy attack. If you only have a few pieces left to move to win, this is a suitable strategy. Blitzkrieg is a slightly more dangerous strategy. This is a direct attack on your opponents' pieces and simultaneously blocking as many cells as possible in your part of the board. The goal is to keep your opponent on the inside of the board while you advance towards your "home".

"Retention" strategy

Another option is for players to protect their pieces by stacking them, which will reduce the opponent's chances of attacking them. Thus, it will be possible to attack the enemy at a time when he brings his pieces closer to the “home”. A similar strategy should be used when the opponent begins to win, and he has fewer pieces left than you.

"Fill" strategy

The "fill" strategy is a specific type of blocking where the goal is to create a block (six consecutive closed cells). Your opponent cannot move their pieces beyond the block, giving you a significant advantage in the game.

Short review

It is best to use the strategy that works best for you, act according to the circumstances and think several moves ahead. This will help you better implement your chosen strategy. The game is not only about luck, but also about strategy.

Instructions

Make sure that your counterpart does not take more than 3 consecutive positions on your top side. This will be a big advantage. Do it yourself!

5. Until the player removes all the checkers from the bar into the game, he cannot play backgammon - moves. The exit from the bar is made by placing a checker on an unoccupied point of the opponent’s house or on a point on which one of the partner’s checkers stands.

6. When a player brings all fifteen of his checkers into the house, he can remove his checkers from the board in accordance with the established rules.

Checkers using the following methods:


  • the player removes a checker from a point according to the number rolled on the dice,

  • if there is no checker at a given point, he can move the checker to a higher value than the one rolled on the dice,

  • a player may not remove his checker if there is an alternative.

7. If a checker has been removed from the board, it does not return to the game. The game ends when one of the players removes all 15 checkers from the board - he becomes the winner.

Backgammon is a board game designed for two players. They play backgammon on a special wooden board with cut-out cells for checkers. The goal of the game is to roll the dice and move the checkers according to the dropped positions until a full circle has been completed around the board. At the end of the game, one of the participants is the first to throw the checkers off the board, thereby marking his victory. Backgammon divided into short and long.

Instructions

Position four. Place eighteen checkers in the thirteenth point and two in the first. This is not the best option, as it is very risky. Your opponent has more advantages with this arrangement of checkers.

Position five. Place the checkers in position 23/16. This is the best move if you expect to win. Improve your position with 23/22 and 7/1. This way you will discourage your opponent; after several moves he will have no place for his checkers.

Position six. Place the checkers in position 22/16 and 7/6. This way you can control the board. Keep the anchor in reserve. This will allow you to best secure your next moves.

Position seven. Place seven checkers in the second point and six checkers in the fifth. The blots in the house will not play a special role with such an arrangement of checkers, which will significantly strengthen your position in the game. Determine for yourself which position is convenient for you. The main thing is to place the checkers for the correct moves, which determine the course of the game and the winner.

Video on the topic

Board games have been helping people spend their free time in an interesting way for many years. One of the most popular is . This entertainment was initially considered the privilege of kings, but today anyone can play it. The rules of backgammon are quite simple and depend on the type of game.

Instructions

There are long and short backgammon. Before the start of the game, each participant lines up a column of 15 checkers along the left side of the board, inserted into one hole. This is the “head” position, and making a move with a checker from the hole means “taking from the head.” You can take no more than one checker from your head in one move. But if on the first move a player gets a double, he has the opportunity to move two checkers from his head.

In order to determine which player has the right to make the first move, the participants roll one dice (dice). The one with the higher number goes first, and if they match, then another roll is made.

During the game, each player throws two dice, and has the right to move one checker to the number of holes equal to the sum of the numbers rolled, or two checkers: one to the number of cells that fell on the first die, and the other to the second. That is, for example, if six – four is rolled, then the player either moves one chip by 10 cells, or two: the first by 6, and the second by 4.

The rules prohibit moving two chips by a number of squares equal to the number of points rolled on only one die. For example, if you throw two or three, you cannot move both chips three squares.

If a double is rolled at dawn, the player must make four moves and move the chips by the number of points rolled on one of the dice.

If there is a continuous horizontal row of six of your checkers in front of your opponent's checker, it is called locked, and cannot participate in the game until your row is broken. The formation of such rows is one of the tactical techniques aimed at hindering the opponent. In this case, it is forbidden to lock all the opponent’s checkers - at least one of them must be in play. It is also prohibited to place your chip on a hole occupied by an opponent.

If a number appears at the beginning of the game, by which in a given game situation it is impossible to move any of the player’s chips, all points are burned, and the right to move goes to the opponent.

If a player can make a move on the number of cells that fell on only one of the dice, and cannot use the points of the second, then he is obliged to make a possible move, even if it is not profitable. It is prohibited to refuse full speed.

The winner of the game is the one who is able to go full circle faster, bring all his checkers to the house and, after they all gather in this position, throw them out of the game.

The basic rules for short backgammon are the same as for long backgammon. Some differences make this game somewhat more dynamic and more exciting.

In short backgammon, it is possible to hit your opponent's checker if you time your move so that your piece passes through his. In this case, the opponent’s checker is placed outside the field, and yours takes its place. The ability to stack your chips in one hole on top of each other allows you to protect them from combat. It is forbidden to hit an opponent's checker, and then place your own piece on top of another, and thereby hide from the blow. You can hit and move on, or you can hit and then place a second chip on top of the hitter.

In short backgammon, a locked chip is considered to be the one in front of which there are six pairs of double checkers from the opponent.

The opponent does not have the right to move any of the chips until he has loaded his bat. This term means that to start the game he must enter his batted piece into the field with the starting position in the opponent’s house so that to enter his house it needs to go 19 squares. You can charge two chips using a stone (a combination of points on two charges), and if you get a double, you can enter game and four chips, if the enemy’s double checkers do not interfere with him.

There are also several subtypes of games in short and long backgammon, the rules of which may vary slightly.

Backgammon– the game is certainly an intellectual one, but winning in it also depends on a certain amount of luck. However, as the professionals say, you can only win if you have the right strategy.

Instructions

Already at the very beginning of the game you need to choose a strategy. Once you have made the first three rolls, decide whether you will give or receive.

There are several basic strategies for this game, but each has its own disadvantages and advantages. The first tactic is to play quickly. It is successful if you get 6x6 or 4x4 at the very beginning. The essence of the method is to quickly bring checkers into your first house, without paying attention to the location of the blocks on the second board. Start with the furthest figures. Gradually move them, do not strengthen the first block, but only move the distant checkers.

This strategy can also be used with other numbers drawn. However, before you use it, make sure you can move all the pieces and withstand the blow. It is recommended to leave no more than two vulnerable checkers.

This method is advantageous in that you jump over your opponent's checkers while he is building the second block, leaving him no chance of interception. But if they manage to hit your checker, it will get stuck in the enemy’s block. In addition, you may find vulnerabilities, and capture by enemy pieces is possible.

The second strategy is blocking. The essence of this tactic is to strengthen the first block or create a sequence of them in order to intercept and obstruct the opponent. This maneuver will give you freedom to act on another part of the board. If you can build a sequence of six blocks in a row, your opponent will be defeated.

Combinations 1x3, 1x6 and 1x1 are considered classic for this game tactic. The ideal way is to cover the first six places in the first block. If your opponent has checkers behind him, then your chances of immobilizing your opponent's pieces increase.

The disadvantage of the technique is the following: if you cannot hit your opponent’s checker, you will lose time, the process of creating blocks will be delayed, and you may fall far behind your opponent. The situation may change to the opposite: you yourself will find yourself stuck in the first block. To avoid such a trap, carefully analyze the possibility of making a mistake in the final stage of this game. Consider whether you can move the checkers immediately after disbanding.

These strategies can be combined. At the beginning of the game, analyze the situation, try to understand what strategy your opponent has chosen. Answer him in an appropriate way. If the enemy is trying to “run”, try to intercept his checkers at the first opportunity and close the escape routes. If he tries to stop you with blocks, make sure that your pieces are not at risk of getting hit as you move towards the house. At the same time, try to catch your opponent's checkers with your own blocks.

Ancient oriental game backgammon and is still very popular today. At first sight backgammon seem to be a very simple game that does not require any special strategy. You just need to throw the dice and move the chips according to the points you get, and winning depends entirely on random luck. In fact, this is completely not true, and even with fewer points rolled, you can win a brilliant victory if you act thoughtfully.

Instructions

From the very beginning of the game, remember that the essence of the game is to remove all your chips from the board before your opponent. To do this, you roll a random number of points on the dice and move your chips according to them. However, before you make each new move, you need to determine whether it will be useful for your position.

Keep in mind that it is necessary to gain strategic superiority from the very first moves of the game. To achieve the greatest success here, stick to the old rule: go forward with one chip, and take the second from the “head”, that is, from the original position, when all the chips are located on the same first line. This technique will allow you to quickly introduce all the chips into the game and take the most advantageous positions.

At the beginning of the game, do not allow your opponent to occupy more than three adjacent positions near your “head”. Otherwise, this will create a big advantage for him and will make it much more difficult for you to withdraw your own chips from the starting position. Accordingly, if the number of points and the game situation allow, try to take similar positions on the opponent’s side.

Do not try to take your 6th position from the head, as it does not provide any tactical advantages. It is impossible to move from it to such an important 3rd quarter of the board (to the opponent’s side) and it is extremely inconvenient to advance your checkers. It’s better to try to get up either a little earlier (in the 4-5th position of the first quarter of the board), or already in the middle of the 2nd quarter so that from this position you can immediately step onto the opponent’s half.

From the very beginning of the game, pay special attention to the jackpot that appears (duplicated points on the game dice - 2x2, 4x4, 6x6, etc.). Kush allows you to make four moves if necessary, instead of two, and this is a very important point. Therefore, initially try to place your chips taking into account the possibility of getting a double. A successful placement and a timely jackpot can radically change the entire outcome of the game.

If you see your opponent approaching your 1st and 2nd quarters, try to create obstacles for his pieces by consistently occupying 3 to 5 positions in a row. Six points do not come up very often and a solid line of 5 checkers can significantly slow down the opponent’s progress.

When you are already close to the “home” (the last quarter of the board, from where you can start discarding checkers), try to occupy it in a cluster from the middle, occupying the most advantageous positions where it is easy to move your checkers. While moving, try to protect all your pieces so that none of them is blocked by your opponent's pieces. Otherwise, due to the unsuccessful position of one checker, you can be stuck in place for a long time throughout the game.

To play backgammon with a resident of another country, you don’t have to make tedious trips. Now all you need to do is have a computer at home with unlimited Internet access.

Once registered, return to the main page of the site. Now, under the Connecting heading, find the name of the operating system you are using and click on it. If you are using a different OS, follow the Others link. A page will load with a list of software products suitable for interacting with the server.

Find in the list the program that is suitable for your operating system and is free. Download and install it on your computer, PDA or cell phone. Any of these devices must be connected to the Internet at an unlimited rate. If the connection is made through a cellular operator, the access point (APN) must be correctly configured in the device - its name must begin with the word internet, not wap.

Backgammon

A game with a centuries-old history, born in Persia and becoming popular all over the world - backgammon, children in the Islamic world learn from childhood. And the whole point is that in treatises that have come down almost from the time of the Prophet Muhammad, the game is called the best exercise for the mind. Backgammon really develops logic and memory, and promotes concentration.

The subtleties of playing backgammon correctly

In order to start the game, you will need 15 checkers for each player. The special board used in this game has two identical pieces of 6 holes on the short side. This side consists of “points” presented in the form of elongated narrow triangles. Each player has 24 of these triangles with a specific numbering. The main and main task in this game is to move the checkers into your home, after which they are removed or “removed” from the playing board.

To determine the priority of the move, players will need to roll the dice, and whoever gets the highest number starts the game first.

Movement of checkers in backgammon

Players have a fixed direction of movement of the checkers, but they must always move only in a circle. Before any player makes a move, the dice (dice with sides numbered 1 to 6) must be thrown onto the board in such a way that they do not come out of it and do not catch the checkers. Otherwise the throw will need to be repeated. It is also worth noting that in one move checkers can move not once, but as many as four times, but you must move the checkers strictly according to the number of points rolled on the dice.

When playing different types of backgammon, the checkers can move in different ways, but they must always be moved according to the number rolled on the two dice. In this case, the number of points on the dice is not summed up: first, a checker moves along the points of one dice, and then along the other. If a double is rolled, then the number of steps is doubled.

A double is the same combination of numbers on both dice.

Play until you win

All moves are mandatory, and the player cannot refuse even a move that is unfavorable to him. But there are cases when it is impossible to move the checkers, in which case the move is skipped. There can be no draws in this game; one of the players must win, the one who managed to move all the checkers on the field from one part to another faster than the opponent, and then remove them from the board. In case of victory, the player receives 1 point or 2 points when the second player has not yet managed to take any of his checkers off the playing board.

If the number of points is equal, then you need to make another try. If the game continues (the second game), the player who won the last time begins to move.

Long backgammon belong to the category of games in which moves must be calculated at the very beginning. Otherwise, you can find yourself in a rather unpleasant situation, which will ultimately lead to a loss of advantage over your opponent. Knowing the secrets of playing long backgammon means increasing the probability of your victory in advance.

Attentiveness and composure from the first minutes are the guarantee of your success. Particular attention should be paid to the enemy’s first move, because only in this case can you somehow calculate the options for future moves. It seems to many that the initial movements of the checkers do not carry a strategic load. But those who are fans of this game will say something else: they basically determine the subsequent balance of power.

The unwritten rule of long backgammon is that one checker should go forward and the other should remain " in my head" In this way, you can seize a position and gain an advantage on the playing field. The faster a player takes advantage of positions in the house, the easier it will be for him to overcome obstacles on the path to victory in the future.

Here are some secrets of backgammon, or principles to adhere to:

1 ) Don't let the enemy take more than three positions near your head, otherwise you will lose your advantage. And vice versa, try to do the same yourself
2 ) Place checkers beyond the sixth position. Otherwise, it will be almost impossible to get to the desired third quarter
3 ) Prepare in advance for the possibility of a double (jackpot). If at the same time you have nothing to go with, you, again, will lose your advantage. If placed successfully, the jackpot can change the course of the entire game
4 ) It is advisable to transfer checkers from the second quarter to the third in one move - this will ensure a rapid attack
5 ) Try to block the enemy's moves immediately after his checkers approach the first quarter.

However, it should be remembered that the enemy probably knows the secrets of playing backgammon and will definitely use them. Therefore, to capture the necessary territories, try to guess what is on his mind and carefully think through the defense.

If a beginner does not pay enough attention to predicting positions, it will be almost impossible for him to win in long backgammon. This is one of the main things that you definitely need to learn. Knowledge of the basics of tactics will allow the player to obtain the most advantageous position on the playing field both at the current moment and in the future.

It is the knowledge of the secrets of the game of backgammon, the ability to use them, to find a way out of even the most dead-end situation that distinguishes an experienced player from a “loser.” If you have a real professional as your opponent, watch how he plays, analyze his actions, and you will soon begin to win even against the strongest “Nardovians”.

Backgammon is a logical checkers game in which dice introduce an element of probability, making the game unpredictable. Backgammon is one of the oldest intellectual games that combines elements of strategy and chance.

The randomness of the game depends on the placement of the dice. No one is able to predict the combination of dice before throwing, much less predict what the next throws will be. The main element of backgammon is not passion, but intellectuality and sport, and therefore the game is considered a sports-logical one.

If you want to become a good backgammon player, learn not just to play, but to understand how to win at backgammon. To do this, you must learn to model and predict options for changing situations in the game, assume what steps your opponent will take and, if necessary, “take risks” and be able to calculate them in advance.

And although there is a certain dependence on the dice in backgammon, the player himself makes the decision when choosing a move. Understanding the intricacies of the game, the player is able to react to unpredictable changes, suggest options for continuing the game, and wait for the combinations necessary to advance.

The strategy of playing backgammon requires concentration and clarity of thought from the player, the ability to calculate various combinations and moves and depending on how the dice fall out. Such skills are achieved through long training and numerous games. An important aspect is the player’s endurance.

And now a few words about the backgammon strategy itself:

  • Evaluate the position. If you correctly assess the position, you will receive the most powerful tool in backgammon - the cube, which will complicate the game and make it more dynamic. The cube will allow you and your opponent to raise the stakes in the game, increasing the number of points in the drawing.
  • Building your board - creating many points in the house. This strategy has two main advantages - it makes it difficult for the enemy to escape and it makes it difficult to introduce blots. If you knock down your opponent's blots, you can gain absolute control of the board.
  • Risk. You may risk leaving vulnerable blots. This is done in order to have the opportunity to take winning positions.
  • Departure. Be careful when leaving the enemy's house. Your checkers will be placed on your opponent's home board. It is in your interests to quickly remove checkers, this is especially important if the opponent begins to build up his home board.
  • Reverse game. This involves creating a large number of anchors on your opponent's home board, which will prevent him from bringing checkers into the house, and he will be forced to expose them to attack.

Try playing backgammon. The tactics of the game, complex combinations, the need to calculate possible combinations in advance and the element of surprise introduced by the dice make backgammon one of the most exciting board games.