Is it possible to somehow modify the computer game. Creating a computer game with your own hands

Developing a video game is hard work. However, if you have a million dollar idea, it's best to start as soon as possible! Independent developers are on the rise these days, and making a game has never been cheaper or easier. This article will tell you about the main milestones in the creation of a video game.

Steps

Basics

    Choose a genre. Yes, all successful games are unique. However, they can be attributed to a particular genre. Decide on a genre first! And the genres are as follows:

    • Arcade
    • Shooter
    • Platformer
    • Race
    • Quest
    • Endless Run
    • First person shooter
    • Manga
    • tower defense
    • Horror
    • Fighting
    • Comedy
    • Survival
  1. Choose a platform. The chosen platform will significantly affect the further development process, not to mention how the game will be controlled - from the keyboard, joystick or tablet screen.

    • The general rule is this - it's easier to develop a game, immediately imagining how and on what it will be played. There are exceptions, of course, but there are exceptions to all rules.
    • Want to make a game for the iPhone? It will need to be submitted to the AppStore from a Mac computer.
  2. Write a draft of the game concept. On a couple of pages, write in general terms how to play your game. This alone can already give you an idea of ​​whether such a game will be successful.

    Create a core philosophy for the game. It's like a motivation that will make the player play and play, this is the very essence of the game. Feel free to check if you have deviated from the philosophy during the development process. Examples of game philosophies include:

    • the ability to drive a car;
    • the ability to test the player's reflexes;
    • the possibility of simulating the economy of a space power.
  3. Write down all the features of your game. Features are what will differentiate your game from thousands of others. Start by listing ideas and concepts, then rewrite them all into meaningful sentences. Prepare 5-15 features. For example:

    • Concept: building a space station.
    • Feature: you can build your own space station and manage it.
    • Concept: meteor damage.
    • Feature: The player tries to survive in meteor showers, solar flares, and so on.
    • List the features now, and then it will be easier for you to insert them into the development plan for the game. It is better to lay all the features at the very beginning than to “sculpt” everything later one on top of the other.
    • Rewrite the list of features until you understand: "This is exactly the game that I want to create."
  4. Take a break. Hide drafts in the table for a week or two. Then take it out and look at them with fresh eyes. It won't hurt.

    We draw up a development plan

    1. Paint everything down to the smallest detail. The development plan is the backbone of your game. Everything is in it. Even so: everything is in it. Mechanics, story, setting, design and everything else. Moreover, it is not the format that is important, the essence is important, the content of this document is important.

      • Development plans become especially important when you have a team under your command. The game development plan, in this case, is the desktop…team file. Be precise, specific and understandable in the wording that describes certain aspects of the game.
      • Not every game has a development plan, and no two plans are the same. This article is only a general guide, but you are free to make your own changes.
    2. Compose a title. The table of contents should list every aspect of the game. The only thing that should not be mentioned there is the story, unless the story is closely related to the mechanics of the game.

      • The table of contents is almost like a guide to the game. Start with general sections, then divide them into subsections.
      • The table of contents is like a draft model of a game. But in each of the points there should be details, a lot of details!
    3. Complete each heading. Describe everything in such detail and clearly that, having started work on coding and drawing, everyone and everything will be understood, and immediately. Every mechanic, every feature - everything must be explained in 5+!

      Show the game development plan to other people. Depending on your approach, making a game can also be a collaborative effort. Other people's opinions about the game can make it better.

      • Tell the person that you are going to release the game. If a person considers that this is just an idea, criticism may be superficial.
      • If you decide to show the game development plan to your loved ones (usually shown to parents), please note that their assessment may be too soft than if the game was criticized by an avid gamer. No, this does not mean at all that it is impossible to show the plan to parents. You can, but do not forget to show it to those who have experience in this area.

    Getting Started Programming

    1. Select an engine. The engine is the basis of the game, it is a set of tools needed to create it. Of course, it is much easier to take a ready-made engine than to start developing your own. For individual developers, the choice of engines is large and varied.

      • With the help of engines, work with graphics, sounds and artificial intelligence is simplified.
      • Different engines - different pros and cons. Some are better for 2D games, some for 3D. Somewhere you need to better understand programming, somewhere you can start working without distinguishing a function from a procedure. The following engines are popular:
        • GameMaker: Studio is one of the most popular 2D game engines.
        • Unity is an easy-to-use engine for creating 3D games.
        • RPG Maker XV is a scripting engine for creating 2D JRPG style RPGs.
        • The Unreal Development Kit is a multi-purpose 3D engine.
        • Source is a very popular and frequently updated engine for creating 3D games.
        • Project Shark is a 3D engine for beginners and advanced users.
    2. Learn the features of the engine or hire a specialist in it. Depending on the choice, it may be necessary to do a lot of programming. However, even with the simplest engines it is not so easy to deal with. Therefore, if the task seems beyond your power, find a professional.

      • This could be the start of team work on the game. First - a programmer, then a sound specialist and designer, then a tester ...
      • There is a huge community of independent developers to work with. If people like your idea, they will be inspired to help you bring it to life!
    3. Make a game prototype. After studying the engine, make a prototype of the game. This is, in fact, a test of the basic functionality of the game. Graphics or sound are not needed yet, only placeholders and a test area are needed.

      • It is necessary to check and redo the prototype until it becomes fun to play. During checks, you need to identify anything that does not work correctly and make changes accordingly. If the prototype does not excite people, then the game itself is unlikely to impress them.
      • The prototype will change more than once or twice. This is normal, because you never know in advance how this or that mechanic will behave.
    4. Work on management. The control exercised by the player is the basic level of the game's functionality. At the prototype stage, it is important to make the controls as convenient as possible.

      • Bad, difficult, incomprehensible controls - a disappointed player. Good, high-quality, precise control - a happy player.

    Working on graphics and sound

    1. Think about what the project needs. Maybe strict geometric shapes and 16 colors will be enough for your game? Or do you need complex drawings created by a whole team of designers? What about sounds? Be realistic in your estimates and hire people accordingly.

      • Most individual games are created by a small team or even one person. Keep in mind that creating a game alone will take much longer.
      • There are many free resources available for everyone to use. The main thing in this case is not to violate copyrights.
    2. Draw draft art. Start working on the visual part of the game so that the game has the atmosphere that you saw in your dreams.

      Design the game world. Any art for the game? You can start to move on to creating a game and, taking into account the style, start drawing levels or game areas. If your game is in the style of "puzzle", then, accordingly, invent puzzles.

    3. Improve graphics. Depending on the chosen graphic style, different programs can come to your aid, for example:

      • Blender is one of the most popular 3d editors (and it's free). The network is full of guides on it, so understanding and quickly starting to work will not be a problem.
      • Photoshop is very useful at the stage of creating textures, as well as for rendering 2D art in general. Yes, it's paid. If you want a free analogue - take Gimp, it has almost the same functionality.
      • Paint.net is a free alternative to a program like Paint Shop Pro that makes it easy to create 2D art. This program is especially useful when working on two-dimensional pixel art.
      • Use Adobe Illustrator. This program is great for vector graphics. It doesn't come cheap, so if you're short on money, use Inkscape, a free and open source alternative to Adobe Illustrator.
    4. Record the sound. Sound is a very important component of the atmosphere of any game. Whether or not you have music, if you don't have it, what sound effects are played and when, whether dialogue is spoken will all have a significant impact on the player's experience of the game.

      • There are free and functional audio programs available on the web. If you're on a tight budget, they're a great choice.
      • You can record sound from home, using improvised means.

There is hardly a person who has not played at least one computer game at least once in his life, no matter on a laptop or mobile device. Well, which of you, dear reader of our blog, did not dream of creating your own game and, if not becoming a millionaire thanks to your project, then becoming famous at least among your friends?

But how to create an Android game from scratch, without special knowledge and without even knowing the basics of programming? It turns out that trying yourself as a game developer is not such a difficult task. This will be the topic of our today's material.

  1. idea or scenario.
  2. Desire and patience.
  3. Game constructor.

And if the first two components of success are more or less clear, then the third component needs to be discussed in more detail.

What is Game Builder

We are talking about a program that greatly simplifies the development of games, making it accessible to people who do not have programming skills. Game Builder combines an IDE, a game engine, and a level editor that works like a visual editor ( WYSIWYG– English. abbreviation "what you see is what you get").

Some constructors may be limited by genre (for example, RPG, arcade, quests). Others, while providing the ability to design games of various genres, at the same time limit the imagination of a novice developer to 2D games.

Even after reading only what has already been written, it becomes clear that for a novice developer who decides to write a game for any operating system, including OS Android, choosing a suitable constructor is the main task, because the fate of the future project depends on the functionality and capabilities of this tool.

How to choose the right designer

You need to start by assessing your own level of knowledge in the field of programming. If it tends to zero or is absent altogether, then it is better to try the simplest options. And even if you do not have the necessary knowledge of English, then in this case you can find a program that suits you.

And the second important point when choosing a designer is functionality. Here you need to very accurately analyze the scenario of your project, because the more complex the game is, the more various tools will be needed to create it, respectively, and the designer will need a more powerful one.

To help with the choice, below we will present to your attention the best programs-constructors, which, in general, does not exclude the fact that you, having thoroughly rummaged through the forums or specialized sites, will choose something else for yourself, since the assortment of this range of programs pretty wide.

Top 5 Best Game Builders

Construct 2

This application consistently occupies the first lines in the ratings of game designers. With Construct 2, you can create 2D games of almost any genre for various platforms, including Android, as well as animated games for browsers that support HTML5.

Given the huge number of auxiliary tools, even novice users will be able to master the program.

To master working with Construct 2, there is no need to buy a license, the free Free version offers ample tools and the ability to export the finished project to some platforms. However, coding the finished product to mobile platforms and access to the full scope of functionality will give a Personal license for $129. If your skill in creating games has reached its climax, and you have already begun to receive more than $5,000 in income from your project, you will have to fork out for the Business option, which will cost $429.

And now, watch some practical video tutorials on creating game applications with Construct 2:

Clickteam Fusion

Clickteam Fusion is another example of a great full-fledged game builder that helps even a beginner to create a full-fledged game. The program provides the ability to export created applications to HTML5 format completely free of charge, which means that it will be possible to publish browser games and, in addition, convert them for publication in various mobile markets, such as Google play.

Among the main characteristics, one can note the simplicity of the interface, support for shader effects and hardware acceleration, the presence of a full-fledged event editor, saving projects in formats compatible with various platforms, including Android.

The paid Developer version of the program is not available to residents of the Russian Federation, but its licensed disk can be ordered from the same Amazon, easing the personal budget by an average of $100. It is possible to Russify the menu through a third-party Russifier.

How to work with the application, watch a special video course:

Stencyl

Stencyl is another great tool that allows you to develop simple 2D computer games without special knowledge of codes, as well as programming languages ​​for all popular platforms. Here you have to work with scripts and diagrams, which are presented in the form of blocks, and you can drag objects or characteristics with the mouse, which is very convenient.

The program developer also offers the opportunity to write your own code in blocks, but this, of course, requires knowledge in the field of programming.

The presence of an excellent graphical editor Scene Designer allows the user to use their imagination to draw game worlds.

The optimal set of functions will help create high-quality games of different genres, but the most tiled (tiled) Stencyl graphics will be relevant for shooters or rpg games.

The program is distributed free of charge, but exporting to desktop formats requires a subscription, which will cost $99 per year, and a license for mobile games costs $199 per year.

Watch a crash course on working with Stencyl:

game maker

The program exists in paid and free versions. The budget option allows you to create solid two-dimensional games for the desktop. While the paid version makes it possible to write quite "fancy" 3D toys for Windows, iOS and Android. We are still interested in a free opportunity to learn how to realize yourself in the gaming industry, and Game Maker is the very option that will allow you to create games with your own scenario without restrictions in choosing a genre.

The program offers a selection of ready-made location templates, objects, as well as characters, sounds and backgrounds. So, all creative work comes down to dragging selected elements into the working area and choosing conditions - location and interaction with other objects. Although knowledge of a programming language is not required, but users who are “in the know” will be able to use GML, something similar to JS and C ++.

Game Maker is distributed in English, so those who do not know it well enough will need to download the crack file.

For those who are interested in this program, we suggest watching the training video:

Unity 3D

Unity 3D is perhaps the best thing to offer for creating a quality 3D project. Completely finished models are integrated into the program, as well as textures and scripts. In addition, it is possible to add your own content - sound, images and videos.

Games created with Unity are compatible with all popular platforms from iOS or Android mobile devices to SMART TV receivers.

The program is characterized by high compilation speed, easy-to-use interface, flexible and multifunctional editor.

All game actions and behavior of the characters are based on the sound physical core of PhysX. Each object created in this game constructor is a certain combination of events and scripts, controlled by the developer himself.

It is important to understand that although the program is positioned as a game designer designed for beginners, a certain level of knowledge is still needed to work with this application. Well, working with 3D graphics requires a fairly modern computer equipped with a hardware video card.

A series of lessons on creating games with Unity 3D:

So, you have decided to fulfill your dream of creating your own unique game. We have tried to provide information that may help in this. Pay attention, if you carefully read the material presented, and at least briefly watched the video tutorials for each program, then you probably noticed that working with each game designer is based on the same principle. Therefore, it is quite possible that you will be able to pick up something that is more suitable for your needs. We at least hope that at this stage the question of how to make a game on Android is closed. Good luck!

Games for a modern person are a significant part of everyday life. Today there are just a huge number of them - for the most demanding taste. At the same time, the range of such entertainment is very wide: from the smallest audience to adults. They are also divided by genre and size. But among the countless variety of the most diverse and diverse games, it is sometimes quite difficult to find your own. But it's always easy to find a guide on how to make your own game. It's not that hard if you're willing. The main thing is to tune in and find a good step-by-step instruction.

A bit of gaming history

In any form, they have accompanied man since the day of the creation of our world. Games served for entertainment and development. Children were distracted with homemade toys to do numerous household chores. And adults used them to cheer up. They found many ways to make a game with their own hands. And each had its own characteristics and charms. To this day, several items that served for gambling as far back as 3500 BC have been well preserved. But the most ancient are ordinary six-sided bones. They were made from various materials: bones, ceramics, wood.

For many centuries in several people at once. And only in the 21st century, thanks to automation, it became possible to do this one by one. Roulette and "one-armed bandits" emerged. Over time, games, instead of uniting, began to alienate people. Now almost the entire heritage of mankind has been digitized and adapted for computers.

How to make a game for the little ones

The development of children under the age of one is very important. And how can you teach your baby mindfulness, logical thinking and ingenuity? Of course, with the help of games. This is the only way to easily, without moralizing and strength, develop in a child many talents inherent in nature.

Many children's stores offer a huge variety of games, but sometimes it's better to develop them yourself. This is both useful and very interesting. Everything you need can be found in special editions that will tell everyone how to make your game.

The most popular children's entertainments, even at a “non-intelligent” age, are modeling and drawing. For this, mom can independently make plasticine and paints. Plasticine is the usual sweet dough. For it you will need flour, salt, lemon juice, water and multi-colored food colors. For drawing, you can also make safe, and most importantly, delicious paints from carrot or beetroot juice. All you need is flour, salt and a little vegetable oil.

It will also be interesting for the child to collect special puzzles. Here, before you make your game, you need to choose your favorite heroes and stick them on cardboard. You can cut it into two or more parts.

We make games for a fun company

Gathering with friends, what could be better and more fun? But, in addition to friendly gatherings over a cup of tea, properly selected entertainment will help create a good mood. For these purposes, you can choose both table and outdoor games. If there are no suitable copies at hand, you can easily make them yourself.

Before you make your game for a large company, you need to decide on some points: the venue for the meeting, the number of people and their preferences, as well as the presence of game elements. After that, you can start looking for suitable options.

If board games are popular among your friends, then you can make your own, for example, Sea Battle, Monopoly or ordinary Fanta. To create them, you will need colored paper, felt-tip pens, cardboard and a little imagination.

Every company should try the fun game "Twister". At the same time, it is interesting not only to participate in it, but also to watch. Making it is easy enough. You need two Whatman paper, adhesive tape, self-adhesive film of four colors and several auxiliary tools. Whatman papers are glued together, and multi-colored circles are glued on them (4 vertically, 6 horizontally). Then the dial is constructed.

All these games can be made by hand. You just need to set a goal and find or come up with an answer to the question "how to make a game." On a computer, in a special program, you can draw everything so that it is even and beautiful. This way you can save time and your own energy.

Modern technologies give us the opportunity to constantly develop, and with the help of a computer you can do anything on your own. Therefore, the question of how to make a game on a computer can be solved by finding step-by-step instructions.

It is worth noting that this business requires good skills and abilities in computing. But a simple toy can be made, if you try, even a “teapot”. To simplify the process, you will need a special program, for example "scirra construct", "FPS Creator". You can choose other options. By adding your own pictures, sounds to the program, building a story and possible actions, you can create a good toy. In order to do a more or less decent thing on your own and without these utilities, you need to be a very advanced programmer. Therefore, it is worth practicing and starting with the simplest.

and create?

The most interesting and at the same time simple is a variety of cartoons. Now they are made more even for adults than for children. And what could be more interesting and exciting than a cartoon, invented and created by yourself. A flash game is the same cartoon, with its own characters, plot and obstacles. That is why they are so popular today. But how to make a game on a computer in this genre on your own?

To create it, as for any program of this level, an ignorant beginner will need special utilities. Finding them is pretty easy. As a rule, such online constructors as "GameBrix", "Stencyl" are used. All such programs are created using the "ActionScript" language. The main tools for designing any Flash game are the Flash interface, creating text and buttons, importing multimedia elements into Flash, organizing and preparing a video for publication. At the same time, you need a good fantasy for an interesting plot and characters. If you do everything according to the instructions, then you end up with a pretty decent toy.

Online game. Learning to create programs

Here it is also easiest to use a ready-made service and simplify your task several times. All online games are created in the browser. Therefore, to resolve the issue of how to make an online game, you can choose several options. But the most effective one is to register on a specialized site and use the proposed constructor. There are several paid and free sites for this, for example, "MMO Constructor", "Kvester", "Clic.ru", "Ternox". There, step by step and in a simple and accessible form, any online game is created. You just need to find pictures and clearly imagine the plot and the main characters.

Social networks are a place where almost every person who has free access to the Internet spends the lion's share of his free time. Odnoklassniki is one of the most popular sites of this genre. Here they correspond, post videos and photos, discuss events and play. By the way, with the help of the latter, you can also earn. But how to make a game in Odnoklassniki on your own?

First of all, you need to design any flash game of a certain genre: arcades, shooters, racing. Then you need to go to your page in Odnoklassniki. In the "Games" section, you need to click on the "Place a game" button. After that, follow the step-by-step instructions to download and distribute your own program.

Creation of games for Android

A phone is a device that we use almost constantly for entertainment or work. Now there are many paid and partially free applications for every taste. But sometimes you want to make a program yourself, for yourself. The question is how to make a game on Android.

The most popular engines for creating native applications on this platform are "Unity3D", "Shiva3D", "AndEngine" and "Instead". With their help, you can design a game of any level without knowledge of programming languages. Each program helps to create its own project.

Do you want to learn how to make games?
but don't know where to start?
Read the text below and today you will be making your first game!

Hello newbie game developer!

If you have looked at this site, then you want to create games. And not in many years, but right now. And you are not going to spend a lot of money (from 5 to 85 thousand) on classes in training centers, on special courses, etc.

Even if you understand absolutely nothing about the process of creating games and think that it is incredibly difficult, I guarantee that today you will start creating your first game!

Who am i?

My name is Artyom Kashevarov. I am a professional programmer, designer, and author of dozens of projects dedicated to the creation of games. In addition, I teach everyone the basics of creating games.

Sincerely, Artyom Kashevarov.

So, you've made the decision to get serious about realizing your lifelong dream of making video games.

I'll share my experience with you: a couple of years ago I could not imagine that creating games would be SO easy. As a programmer with 6 years of experience, I can tell you that creating even the simplest 2D games was not an easy task. I alone had to spend an incredible amount of mental effort and time (about a week) just to get the main character to move around the screen.

Can you imagine how much effort went into the whole game?

Today you can easily learn how to make simple 2D games first and then more complex 3D games in just a few months! At the same time, you do not need any specific knowledge at all - your desire and a little perseverance are enough.

How to create games without unnecessary troubles?

What allows you to make games much easier and faster?

This is a Game Maker program. The principle of its operation is simple - in any game there are repetitive software elements. For example - collision of objects, display of animation, playback of music and audio effects, Changeable rounds of the game and so on. So this program allows you not to waste time on the implementation of all these processes. All that is required of us is to link all these processes as we like. For example, when objects collide, we can make it so that some kind of sound is played or, for example, a new object is created, and if desired, we can do both.

Creating games in this way is an exciting incomparable pleasure!

Take a look at what level of play you can do on Game Maker:

dust force

This is an arcade game with great graphics and gameplay. This game is a commercial project, the creators of which are a professional game development studio.


Title: Dust force

Genre: Arcade

Developers:
Art/game design/sound: Woodley Nye
Program/design: Lexie Dostal
music: robotscience.bandcamp.com

Multiplayer: no

Similarity: Mirror's Edge 2D

Now I think you are convinced that the possibilities of Game Maker are more than enough for you. At the moment, this is the best game development environment for beginner game developers. And soon you will see this for yourself.

You want to learn how to make games quickly and cheaply.
Is it possible?

Yes. And I know how.

Alas, no university in our country teaches how to create games. And what's even worse is that there really isn't even any printed literature on this.

What happens? That there is no way to learn how to create games?

Just a couple of years ago, learning how to create games really was a big challenge.

But now the situation has changed! After the release of the video tutorial on creating games:


This method of learning will not be boring, not expensive, and you can do it anytime you want.

It all looks unbelievably simple. You insert the Game Maker tutorial video disc into your computer. Launch the Game Maker program and simply repeat everything that happens on the screen. Thereby adopting my experience and knowledge.

Who is this course for?

This course is designed for beginners who want to learn the secrets of creating video games for the computer from scratch. Having no programming skills and not even having an idea of ​​​​how video games are created.

What is wrong 92% percentage of beginners?

Currently, there are almost no normal lessons on creating games. This is what confuses novice igrodelov. Many come to the conclusion that in order to make games, you must first master programming, learn how to draw, master the profession of a designer and manager. And only then do the games.

Let your first game be not too cool, but it will be YOURS!

It will definitely push you to new heights! And then you will only work better! Small wins are VERY important for you or your team if you work together. They allow you to quickly see errors and other problems.

Is it possible to create games alone?- This is the question that is now spinning in your head.

Of course it is possible! But, most likely, you will have such work that you cannot do for some reason. In such cases, I hired for 500 rubles. a person who coped with this work, and then for a long time helped the project on pure enthusiasm!

For example, I've never been able to draw live characters, and I've always invited someone from the outside to do the work, either for pennies or even for free. After all, the creation of games is an interesting thing, many can work on pure enthusiasm and completely free of charge.

How to hire people and where to find them? - I will definitely tell you about this in the video course.

What is the simplest computer game?

Don't aim for something huge - like I said, your first game should be simple. So, to create a game we need:

    Graphic design (sprites, etc.)

    Game engine (software part that will interact with the player)

    The most elementary game design (this is the idea of ​​​​how everything will be arranged in the game)

As you can see, not much. In practice, this requires 1-2 people. And, despite the fact that we have removed the script and sound component of the game from this, we can simplify something else.

The fact is that the graphic design can be borrowed from other games (if you do not sell such a game, then you are not breaking the law). Game design - can also be taken from some old Dendy or Sega games. And let's start with you will have only one round. The most difficult part is the software part, which I will teach you to do once or twice in the Video Course "Creating Computer Games in Video Format".

Moreover, you will master the software part without programming!

That's the beauty of Game Maker!

As a result, you just have to concentrate on the details of the game, game mechanics, adjusted balance and other interesting things. In a sense, creating a game in Game Maker is like playing a game in itself. It's incredibly interesting!

What does the course contain?

The course consists of 3 DVDs:

The first two discs contain video tutorials.

The third disk contains all the necessary programs for creating games and resources.

The course also comes with detailed instructions for productive work with it.

First and second DVDs- video materials - directly video tutorials in which I clearly show you how to create your first games. Planning, working with people and programs, creating projects, and thinking through everything to the smallest detail and other unique material is on these two discs.

File DVD- File materials - a set of programs, blanks, projects, examples, sprites, and other useful files you will find on this disk.

Instructions for the course- the instruction describes in detail how to apply the course so that the effect of video lessons is maximum and not forgotten at the first opportunity.

What is the course plan?

The video course itself is divided into chapters, in each of which we solve the most pressing problems that may come your way. Some chapters are divided into subchapters.

Now think about how much money you can save by studying at home on your own at a convenient time for you using this course.

Igor Stlikov

Saint Petersburg

"We have already launched our first project! Now we are planning the second one."

Hello, Artyom!

Thanks for the course. To be honest, even before studying the course, I read a lot about creating games. Only all the time I was scared away by the thought that without the knowledge of a programmer, you can’t start creating games. I've had a hard time with programming since high school. Yes, only SUCH sometimes ideas for creating games appeared that I could not refuse to buy your course, and did not regret it.

Now my friend and I have successfully completed our first project. Now we plan the second one. I am a game designer, and he writes scripts. It's a pity that there is not enough time - work, family. But for now, I find time for a hobby, who knows, maybe it will grow into something more.

In general, I am more than satisfied with the results, it was a very powerful leap. Your lessons work wonders. I’ll tell everyone who reads my review - don’t hesitate, if you are interested in the topic of creating video games, order boldly - you will learn a lot of new things and you certainly won’t part with the discs!

I sincerely wish you good luck, Artyom!

P.S. Sorry for posting so late, been busy studying course and project.

Here's what you get when you place an order:

Firstly, you get over 9 hours of videos on two DVDs with examples and tips. Examples of creating video games, demonstrations of effects. You will receive this information in real time from me on the video.

Secondly, you will not need to surf the Internet in search of the desired program and all sorts of graphic blanks.

  • Especially for you, I created all the necessary graphic blanks, collected all the necessary programs, and even compiled a sound library for you so that you can also voice your game.
  • What will you get after completing the course?

    1 . The main thing you will learn - you will learn how to make games. After a month, you will be able to create your own games with a team or alone. And for this it is not at all necessary to go somewhere - you will learn everything yourself, from the video!

    2 . If you already have experience in creating games, then you will significantly improve your skills using the Game Maker program and all its features, which it has in abundance. Your game creation skills will become even more professional and unique. There will be room for improvisation, which is especially valuable for casual games. You will be more confident doing what you love, and your friends will celebrate your skills.

    3 . You will no longer be just a person who wastes a lot of his time on games, but a person - a creator. Fascinating worlds and many unique characters - all this will be under your control.

    4 . You will be able to amaze all your friends with the achieved results.

    If you place an order for the tutorial right now, you will receive these two gifts from me:

    Gift No. 1:
    Video course "Secrets of success of modern game designers"

    Attention!!! If you place an order later than one hour,

    then you will NOT receive these bonuses.

    Valentin Laponin

    Novosibirsk city

    Hello! My name is Valentin. I wanted to say thank you so much for your video course. To be honest, I did not even expect that it would contain such a large amount of useful information.

    I liked that the course was built specifically, purposefully, without unnecessary digressions and, above all, aimed at practice. For a long time I was looking for something similar, but the search was unsuccessful. I spent a lot of time looking for answers to numerous questions about game dev.

    Yes... you can find a lot of information on the Internet, but, basically, it is not constructive, not consistent... sometimes it is not even reliable. Much has become clear from your video course.

    In addition to everything written in advertising, there were also a dozen useful video materials on the disk that are not in the table of contents, I did not expect this at all. It can be seen that the author tried to do something necessary and useful. And, it seems, he added these lessons at the very last moment. I recommend!

    Thanks again! Good luck in your business!

    If you think that all this sounds too good, then I want to sober you up ...

    During the study of the course, and most importantly after the study, you will have to work seriously. Of course, after completing the course, a number of skills, techniques and knowledge will appear in your arsenal that will help you stay dozens of steps ahead. But at the same time, no one canceled the need for work and action.

    But if you agree to work and apply the described techniques and practice the exercises, to act, and not to sit back, you will experience dramatic changes.

    Is it a lot?

    In fact, this is not even the price of the course and not the amount that you will pay in the mail after receiving the course.

    This is the price of achieving your dream - to create games! After a week of training, you will start creating your first serious project. And in a month you will have a finished game that you can be proud of!

    The price of the course is now equal to two sticks of sausage or one trip to a restaurant. I think for the sake of making your dream come true, you can not go to a restaurant once, or not finish eating sausages.

    Regardless, the choice is yours.- you can go to a cafe once or instead give yourself a wonderful gift that will definitely not be left lying on the shelf!

    100% no risky deal!

    If you are still in doubt, then I give you a 100% guarantee:

    If during your training, for any reason, you feel that creating games is "not for you" and my course does not help you - pack the discs and send them to the return address with delivery notification, writing to my support along the way. As soon as the parcel is in my hands, I will transfer the money back to you without any questions in any way convenient for you. Agreed? :-)

    support service and we will solve the situation with you in an individual way, offering alternative options.

    Very soon you will be showing your own games to your friends and acquaintances with an undisguised feeling of joy. From now on, you will be an aspiring game creator.

    I wish you success!

    Sincerely, Artyom Kashevarov.

    P.S. Don't miss your chance because this material is not available anywhere else. It also cannot be downloaded from the Internet. The disk protection system has online activation, which completely excludes the possibility of launching pirated versions of the course.

    Leonid Bubnov

    Irkutsk

    "I never thought that the creation of games - it's so easy!"

    Hello Artyom!

    This is Leonid Bubnov.

    I received the video course today. I am delighted!

    I watched a couple of videos, what you need !! You explain everything in detail, well done.

    Before your course appeared, I thought that creating games is a very complicated process and beyond the power of one person. Now I see that it is not so. Thanks for opening my eyes! I never thought that creating games is so easy! I will be happy to do it. If there are questions, I will definitely write.

    Until communication. Leonid.

    P.P.S. For those who are afraid of being thrown, and this, unfortunately, is a very common settlement procedure in Runet, I hasten to inform you that all sales from my sites are completely legal.

    I am officially registered as an individual entrepreneur (IP Kashevarov A.D., OGRN 305026522400038), therefore I am obliged to pay taxes regularly and observe all consumer rights. You can also learn more about the certificate of state registration and other documents in the section. You can ask any questions in the section.

    Now you have an idea in which direction we have to work, moreover, they are 100% protected by the consumer protection law of the Russian Federation.

    Good luck in your endeavor!

    This article will tell you what it takes to create a computer game. If you are tired of general advice, go through this document and you will surely find something useful in it. The material is aimed at beginners and is of no interest to professionals.

    freedom or money

    Do you want to create a computer game? I hope you have already resolved your doubts. Based on the fact that you are now reading this text, I dare to assume that yes. Therefore, I suggest you ask another, no less banal, but no less important question: why do you need this? The answer to this question is already less obvious, and I will try to help you find it. Depending on it, first of all, it depends on what tools you will use.

    And if you think about it, there are two possible answers.

    Option one. After reading an article in your favorite magazine, hearing an enthusiastic story from a friend or looking through Internet forums, you realized that a mere mortal could assemble the game and immediately got infected with this idea. Thus, you write the program out of pure enthusiasm for yourself, for presentation to friends, or, in extreme cases, for free distribution on the Web. That is, commercial distribution is not initially intended. In this case, you can especially feel free to choose development tools. I do not urge you to switch to using exclusively pirated software. Just keep in mind the fact that many large companies - developers of popular software - turn a blind eye to such use of their products. The principle of "try and buy" in general fits into their ideology.

    According to the second option, you, on the contrary, are simply looking for a way to make more money and decided that the creation of gaming programs is the long-awaited bird of luck, your chance to step "from rags to riches." It should be noted that very often the second option follows from the first. Having created a really high-quality product and constantly improving it, you decide to charge a fee for its use. In this situation, you no longer have such a wealth of choice. One way or another, you will have to purchase licensed versions of the programs, otherwise problems will naturally arise. So, willy-nilly, you will have to evaluate your financial capabilities. In order to avoid misunderstandings, I had to raise this topic here.

    And now let's think about what we still need to write the Game.

    Flash and Game Builders

    Flash is a unique program that has no competitors in its niche, mainly because of its wide functionality. Using just one product, you can be a programmer, web designer and artist at the same time. Flash-created games are slightly easier to distribute than "real" games. But a serious project on a flash will not work. If you are a lone programmer, then Flash may be almost the perfect solution for you, saving you time and money. But if you work in a team and want to make a Game, and not an interactive cartoon, I strongly recommend that you pay attention to more specialized products.

    Now about all kinds of game designers. My friends, using them is lamerism in its purest form. They (constructors) are deprived of the multifunctionality of Flash, without providing any advantages in return. With a constructor, you can only do what its creator intended, while translators like Delphi or Visual C++ allow you to solve any programming problem.

    My advice to you: stop using game builders and immediately switch to “serious” products.

    Debriefing

    I hope I dissuaded you from using all kinds of flashes and directed you to the true path of the game creator, if not, return to the previous section :)

    And now it's time to figure out what we still need in the difficult field of game development. First, you will need a personal computer, no matter how trite it may sound. Without it, sorry, nowhere. Secondly, a head capable of thinking, analyzing and a little imagination will definitely come in handy. And the last obligatory attribute of a programmer-gamemaker, of course, is a translator. About him something darling and will be discussed further. In addition to the mandatory set, you will need other programs like a graphic editor, but about them - a little later.

    Choosing a translator

    Notice I haven't said a word about choosing a programming language yet. There are a great many of them, and theoretically almost anyone is suitable for writing a game. You can write games in BASIC, Fortran, and, pardon the expression, on the wall in the toilet. Here it is important to decide what you mean by the word "game" and what kind of game you want to make. The device of modern graphic games is fundamentally different from all sorts of even-odd and others like them. A word puzzle that works in text mode is also called a game. And it is for this reason that I did not mention a graphic editor among the indispensable attributes of a game creator. Personally, under the proud phrase "computer game" I see a colorful show with dynamic action and the obligatory presence of graphics. To write such games, DirectX was created and such games are sold today in thousands of copies.

    I pay such attention to this issue because the game is a very vague concept and it is important to decide from the very beginning what exactly you want to do.

    Decided? Then you can safely move on to choosing a translator, or, to put it simply, a development environment. Note that I recommend choosing not a programming language, but a translator. This is due to one simple reason. The programmer does not work with C or Pascal. It uses Microsoft Visual C++ or Borland Pascal. It doesn't matter what language you will be programming in. Ultimately, what you can create is largely determined by the capabilities of a particular translator. I recommend choosing the already mentioned Visual C++, Borland C++ Builder or Borland Delphi. Presented translators are sold in several editions. I do not recommend taking the most sophisticated super pro version. Basically, the difference between different editions lies in the number of visual components and auxiliary utilities available to the programmer, which is unimportant for creating games.

    Game engines

    Assembling a game from standard visual components is not the most beautiful solution. Following it, you lose acceptable performance and obviously limit yourself in your capabilities. However, writing a game “from scratch” is also not accepted today. To simplify the creation of gaming and multimedia applications, DirectX libraries were created. With many advantages, including high performance, programming in "pure" DirectX has one serious drawback - the high complexity of development.

    And according to this, many so-called "game engines" based on DirectX were created and greatly facilitate the programming process. Do not neglect, but do not abuse their use. It would be funny if the standard Windows solitaire was written on the DirectX engine and required a 3D accelerator in the system to work.

    The most sophisticated engines are sold for big money and their distribution is strictly limited. Luckily, there are plenty of free engines available on the Internet. For example, if you are using Delphi and are new to programming, I recommend you LKI-Creator and DelphiX.

    We select brushes

    A few words about graphic editors. To create any decent graphics in Paint, you must have remarkable talent and unlimited free time, so I recommend going in a more civilized way. Of course, Photoshop is an expensive thing, but it is sure to come in handy in practice. Another well-established program is Corel PhotoPaint. For processing three-dimensional models, I recommend 3D Studio Max, which is almost the de facto standard in the field of three-dimensional graphics.

    Related funds

    And finally, I would like to mention, so to speak, secondary means used in the process of game development and worthy of your attention. Here I will not be verbose and get straight to the point. After achieving some success, you may need a program to create installation disks - InstallShield Express is best suited for a novice developer. Use the InstallShield DemoShield to create a product presentation and create a CD skin. I don’t even stutter here about the means of creating music and other similar things. Music for games today is rarely created by themselves, but downloaded from the Internet, especially for novice developers. The main thing is that the source is not too famous. One of your main assistants is the Internet. Do not neglect visiting On-Line forums and conferences.